Files
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger/GameplayDebugger.Build.cs
bryan sefcik f58e75e476 Pass 2 on cleaning up build.cs files.
#jira
#preflight 631b7a79304480f8f8b48580

[CL 21931324 by bryan sefcik in ue5-main branch]
2022-09-09 19:41:38 -04:00

56 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GameplayDebugger : ModuleRules
{
public GameplayDebugger(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"InputCore",
"SlateCore",
"Slate",
"DeveloperSettings",
});
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrivateDependencyModuleNames.Add("DrawPrimitiveDebugger");
}
PrivateIncludePaths.AddRange(
new string[] {
"Developer/Settings/Public",
});
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"EditorFramework",
"UnrealEd",
"LevelEditor",
"PropertyEditor",
});
}
SetupIrisSupport(Target);
if (Target.bUseGameplayDebugger)
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}
}