Files
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsTargetPlatform/WindowsTargetPlatform.Build.cs
2014-03-14 14:13:41 -04:00

39 lines
654 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WindowsTargetPlatform : ModuleRules
{
public WindowsTargetPlatform(TargetInfo Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Settings",
"TargetPlatform"
}
);
if (UEBuildConfiguration.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine"
}
);
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
PrivateIncludePaths.AddRange(
new string[]
{
"Developer/WindowsTargetPlatform/Classes"
}
);
}
}