Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidTargetPlatform/Private/AndroidTargetPlatformPrivatePCH.h
JJ Hoesing 2669396c44 - Moved the blocking portions (adb calls) of Android device detection off to a thread.
- This happens in a new module that the android target platforms depend on so that there aren't 6 different detection threads spun up.
- Thread isn't created if android sdk isn't found.

[CL 2038329 by JJ Hoesing in Main branch]
2014-04-23 16:36:54 -04:00

33 lines
942 B
C

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
AndroidTargetPlatformPrivatePCH.h: Pre-compiled header file for the AndroidTargetPlatform module.
=============================================================================*/
#pragma once
/* Dependencies
*****************************************************************************/
#include "Core.h"
#include "ModuleInterface.h"
#include "ModuleManager.h"
#include "Messaging.h"
#include "Runtime/Core/Public/Android/AndroidProperties.h"
#if WITH_ENGINE
#include "Engine.h"
#include "TextureCompressorModule.h"
#endif
#include "TargetDeviceServices.h"
#include "TargetPlatform.h"
#include "AndroidDeviceDetection.h"
/* Private includes
*****************************************************************************/
#include "AndroidTargetDevice.h"
#include "AndroidTargetPlatform.h"