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UnrealEngineUWP
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bf93caaf3fb3e9b5e2b50ea5ff49e3a6921940c2
UnrealEngineUWP
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Engine
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Phillip Kavan
bf93caaf3f
Fix non-functional collision in a nativized Actor Blueprint with one or more components set up to use a custom collision profile to override the component's inherited default collision response.
...
#jira UE-44333 #rb Marc.Audy [CL 11964919 by Phillip Kavan in 4.25 branch]
2020-03-05 16:48:29 -05:00
..
Binaries
Updating PerfReportTool reports to include section for Niagara breakdown
2020-02-29 18:30:43 -05:00
Build
Fixed issue with VC runtime 140.1 in exporter plugins
2020-03-05 14:17:04 -05:00
Config
Disabled Niagra Compute on devices with A10x GPU's and below due to lack of consistant RW texture support
2020-03-04 12:36:33 -05:00
Documentation
Documentation for build tools
2020-03-03 02:35:42 -05:00
Extras
export PATH for Linux/Mac SetupAndroid scripts
2020-02-21 14:53:36 -05:00
Platforms
/XXX
Change platform extensions and games to output UAT scripts to their own folder rather than to the Engine folder.
2020-02-25 09:54:31 -05:00
Plugins
- Renamed livelink ndisplay plugin for better readability
2020-03-05 16:24:46 -05:00
Programs
…
Shaders
Fix deep shadow frustum bounds being either too small or too large depending on light orientation/type.
2020-03-05 06:22:59 -05:00
Source
Fix non-functional collision in a nativized Actor Blueprint with one or more components set up to use a custom collision profile to override the component's inherited default collision response.
2020-03-05 16:48:29 -05:00