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Big conversion of FStrings and FNames to FText. Version bump to move some MaterialFunction UProperty from a TArray<FString> to TArray<FText> (some Engine assets are older than being allowed to auto-convert the UProperty) Auto conversion of FName to FText (and back) now supported (as well as TArrays of those types). Searching categories by both the localized string and the source string is now supported in Blueprints. #jira UE-14481 - We are missing ability to translate node categories #codereview Justin.Sargent [CL 2542875 by Michael Schoell in Main branch]
58 lines
1.5 KiB
INI
58 lines
1.5 KiB
INI
[CommonSettings]
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SourcePath=./Content/Localization/Category
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DestinationPath=./Content/Localization/Category
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ManifestName=Category.manifest
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ArchiveName=Category.archive
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PortableObjectName=Category.po
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SourceCulture=en
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CulturesToGenerate=es
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CulturesToGenerate=en
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CulturesToGenerate=ja
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CulturesToGenerate=ko
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CulturesToGenerate=pt-BR
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CulturesToGenerate=zh-CN
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;Gather text from metadata
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[GatherTextStep0]
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CommandletClass=GatherTextFromMetaData
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IncludePathFilters=Source/Editor/*
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IncludePathFilters=Source/Runtime/*
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IncludePathFilters=Source/Developer/*
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ExcludePathFilters=Config/Localization/*
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ExcludePathFilters=Source/Developer/NoRedist/CommunityPortalServices/*
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InputKeys=Category
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OutputNamespaces=UObjectCategory
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OutputKeys="{FieldPath}"
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;Write Manifest
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[GatherTextStep1]
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CommandletClass=GenerateGatherManifest
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;Write Archives
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[GatherTextStep2]
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CommandletClass=GenerateGatherArchive
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bPurgeOldEmptyEntries=true
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;Import localized PO files
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[GatherTextStep3]
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CommandletClass=InternationalizationExport
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bImportLoc=true
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;Write Localized Text Resource
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[GatherTextStep4]
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CommandletClass=GenerateTextLocalizationResource
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ResourceName=Category.locres
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;Export to PO files
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[GatherTextStep5]
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CommandletClass=InternationalizationExport
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bExportLoc=true
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;;Write Text Localization Report
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;[GatherTextStep6]
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;CommandletClass=GenerateTextLocalizationReport
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;DestinationPath=\\epicgames.net\root\UE3\Localization\WordCounts
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;bWordCountReport=true
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;WordCountReportName=Category.csv
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;bConflictReport=true
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;ConflictReportName=CategoryConflicts.txt |