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UnrealEngineUWP
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bf6a8a4e1396de4cbc7ecf924bd4db9d95900f02
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
UnrealBuildTool
History
Ben Marsh
bf6a8a4e13
Fix UBT always writing logs to user folder, rather than just in installed builds.
...
#rb none #rnx #jira [CL 11624709 by Ben Marsh in 4.25 branch]
2020-02-25 20:43:24 -05:00
..
Configuration
UBT: Fix error running UBT with -JsonExport if the target instantiates (but decides not to link) a module.
2020-02-24 18:45:30 -05:00
DotNetCore
…
Executors
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
Modes
UBT: Fix log file being written to Engine directory, even in installed builds.
2020-02-24 19:02:42 -05:00
Platform
UBT: Always embed an application manifest during linking, rather than relying on the resource file to include one. This ensures that projects that have a custom resource file for icons, versioning metadata, etc... still operate correctly with manifested OS versions.
2020-02-25 16:32:16 -05:00
ProjectFiles
Add support for UAT script projects using foreign engine builds, and for game projects to output binaries under their own project directory.
2020-02-25 09:25:10 -05:00
Properties
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
System
Prevent writing compiled assemblies to installed engine directory. Write them to the AppData folder instead.
2020-02-25 16:48:49 -05:00
ToolChain
Generate type library headers as a standalone build action, to eliminate contention when generated by multiple compiler instances.
2020-02-24 15:44:07 -05:00
app.config
…
app.manifest
…
UnrealBuildTool.cs
Fix UBT always writing logs to user folder, rather than just in installed builds.
2020-02-25 20:43:24 -05:00
UnrealBuildTool.csproj
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00