Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkFileSystem/Private/NetworkFileSystemPrivatePCH.h
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

27 lines
691 B
C

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "NetworkFileSystem.h"
/* Private dependencies
*****************************************************************************/
#include "Developer/DirectoryWatcher/Public/DirectoryWatcherModule.h"
#include "IPlatformFileSandboxWrapper.h"
#include "MultichannelTCP.h"
#include "Projects.h"
#include "Sockets.h"
#include "SocketSubsystem.h"
/* Private includes
*****************************************************************************/
DECLARE_LOG_CATEGORY_EXTERN(LogFileServer, Log, All);
#include "NetworkFileServerConnection.h"
#include "NetworkFileServer.h"
#include "NetworkFileServerHttp.h"