Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryCache/GeometryCache.Build.cs
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

37 lines
891 B
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GeometryCache : ModuleRules
{
public GeometryCache(TargetInfo Target)
{
PublicIncludePaths.Add("Runtime/GeometryCache/Public");
PublicIncludePaths.Add("Runtime/GeometryCache/Classes");
PrivateIncludePaths.Add("Runtime/GeometryCache/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"InputCore",
"RenderCore",
"ShaderCore",
"RHI"
}
);
PublicIncludePathModuleNames.Add("GeometryCacheEd");
if (UEBuildConfiguration.bBuildEditor)
{
DynamicallyLoadedModuleNames.Add("GeometryCacheEd");
}
PrecompileForTargets = PrecompileTargetsType.None;
}
}