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==========================
MAJOR FEATURES + CHANGES
==========================
Change 2877442 on 2016/02/23 by Graeme.Thornton@GThornton_DevCore
Allow 'dumpnonframe' stat command to also take an optional group name which will filter the output
Change 2879289 on 2016/02/24 by Graeme.Thornton@GThornton_DevCore
Removed "-" in switch string for load time tracker. Makes -NoLoadTrackClear cmd line param actually work
Change 2879323 on 2016/02/24 by Graeme.Thornton@GThornton_DevCore
PC builds now log engine initialization time with the load time tracker
Change 2879418 on 2016/02/24 by Graeme.Thornton@GThornton_DevCore
Optimization for FSignedArchiveReader
- Compute incoming data hash in parallel on another thread while we serialize and decrypt the signature on the chunk cache worker thread
Change 2879419 on 2016/02/24 by Graeme.Thornton@GThornton_DevCore
Extra stats for PakFile group
- Time reading from pak handles
- Number of open pak handles
Change 2881199 on 2016/02/25 by Graeme.Thornton@GThornton_DevCore
Use 32 bit CRCs to hash chunk contents rather than SHA1. Much faster to compute than SHA1, and the decrypting 4 bytes rather than 20 is also a lot faster
Change 2885687 on 2016/02/29 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Close disregard for GC pool when disabling it to leave it in a good state.
Change 2887358 on 2016/03/01 by Steve.Robb@Dev-Core
FlushCurrentThreadCache calls forwarded on from FMalloc wrappers.
Change 2887398 on 2016/03/01 by Steve.Robb@Dev-Core
Stats for MallocBinned2.
Change 2887682 on 2016/03/01 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Added code to catch game hangs. If game thread is stalled for more than 5 seconds we will catch that, report its callstack and crash.
Change 2889573 on 2016/03/02 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Renamed the new StackWalkAndDump to ThreadStackWalkAndDump to avoid name collisions and build errors.
Change 2889687 on 2016/03/02 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Send thread heartbeats during potentially slow tasks.
Change 2889963 on 2016/03/02 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Added the ability to query the name of a thread given its TLS id.
Change 2890439 on 2016/03/02 by Steve.Robb@Dev-Core
MallocBinned redirection header, to allow easy switching between MallocBinned and MallocBinned2.
Switch back to MallocBinned by default.
Change 2891799 on 2016/03/03 by Steve.Robb@Dev-Core
Shrunken GMallocBinned2MemSizeToIndex array.
Improvement of some shared templated alignment-related functions.
Change 2891812 on 2016/03/03 by Graeme.Thornton@GThornton_DevCore
Refactoring of pak signing to be more compatible with patching
- Store signatures in a block at the end of the pak file
- Optimize decryption of signatures by serializing them all when the pak is opened, and decrypting on the chunk cache worker thread between read requests.
Change 2891813 on 2016/03/03 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2
Don't compile UnrealPak with ICU
Change 2892386 on 2016/03/03 by Steve.Robb@Dev-Core
GitHub #2070 - Fix incorrect FMallocDebug::Malloc alignment checking
Change 2894189 on 2016/03/04 by Steve.Robb@Dev-Core
Memswap fixes for sizes of 3, 5, 6 and 7, and early out on 0.
Change 2894427 on 2016/03/04 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Don't display message boxes in unattended mode when D3D device is removed.
Change 2896912 on 2016/03/07 by Graeme.Thornton@GThornton_DevCore
Disable reading of anything outside the pak file when in shipping builds
Change 2897053 on 2016/03/07 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
A few improvements to thread heartbeat thread:
- Don't check for heartbeat in debug builds
- Don't spawn the thread heartbeat thread for programs
- Ignore stalls when exiting
Change 2898752 on 2016/03/08 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Fixing race conditions when using malloc verify
Change 2899075 on 2016/03/08 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
UnrealPak will now accept hex values for p and q. Added the command line param to trust p and q.
Change 2899091 on 2016/03/08 by Steve.Robb@Dev-Core
Fix for TQueue::Peek const-correctness.
Change 2902775 on 2016/03/10 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Adding code to test signature keys.
Change 2905040 on 2016/03/11 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
TBigInt Multiply is now 30x faster
Change 2905218 on 2016/03/11 by Steve.Robb@Dev-Core
New FCString::Strspn and FCString::Strcspn functions.
[CL 2921423 by Robert Manuszewski in Main branch]
190 lines
4.7 KiB
C#
190 lines
4.7 KiB
C#
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.ServiceProcess;
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using System.Text;
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using System.Threading.Tasks;
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using Tools.CrashReporter.CrashReportCommon;
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using Tools.CrashReporter.CrashReportProcess.Properties;
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namespace Tools.CrashReporter.CrashReportProcess
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{
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/// <summary>
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/// A class to handle processing received crash reports for displaying on the website.
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/// </summary>
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partial class CrashReporterProcessServicer : ServiceBase
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{
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/// <summary>A class the handle detection of new reports.</summary>
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public ReportWatcher Watcher = null;
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/// <summary>A class to lazily process reports as they are detected.</summary>
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public readonly List<ReportProcessor> Processors = new List<ReportProcessor>();
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/// <summary>Current log file to write debug progress info to</summary>
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public static LogWriter Log = null;
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private static SlackWriter Slack = null;
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public static StatusReporting StatusReporter = null;
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/// <summary>Folder in which to store log files</summary>
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static private string LogFolder = null;
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/// <summary>
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/// Write a status update to the event log.
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/// </summary>
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static public void WriteEvent( string Message )
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{
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if( Message != null && Message.Length > 2 )
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{
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Log.Print( "[STATUS] " + Message );
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}
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}
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/// <summary>
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/// Write a status update to the event log, from the MinidumpDiagnostics.
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/// </summary>
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static public void WriteMDD( string Message )
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{
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if( Message != null && Message.Length > 2 )
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{
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Log.Print( "[MDD ] " + Message );
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}
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}
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/// <summary>
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/// Write a status update to the event log, from the P4.
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/// </summary>
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static public void WriteP4( string Message )
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{
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if( Message != null && Message.Length > 2 )
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{
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Log.Print( "[P4 ] " + Message );
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}
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}
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/// <summary>
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/// Write a failure to the event log.
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/// </summary>
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static public void WriteFailure( string Message )
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{
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if( Message != null && Message.Length > 2 )
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{
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Log.Print( "[FAILED] " + Message );
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}
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}
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/// <summary>
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/// Write an exception message to the event log.
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/// </summary>
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static public void WriteException( string Message )
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{
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if( Message != null && Message.Length > 2 )
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{
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Log.Print( "[EXCEPT] " + Message );
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StatusReporter.IncrementCount(StatusReportingConstants.ExceptionEvent);
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}
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}
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/// <summary>
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/// Write to Slack.
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/// </summary>
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static public void WriteSlack(string Message)
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{
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if (Message != null && Message.Length > 0)
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{
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Slack.Write(Message);
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}
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}
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/// <summary>
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/// Initialise all the components, and create an event log.
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/// </summary>
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public CrashReporterProcessServicer()
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{
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InitializeComponent();
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var StartupPath = Path.GetDirectoryName( Assembly.GetExecutingAssembly().Location );
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LogFolder = Path.Combine( StartupPath, "Logs" );
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}
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/// <summary>
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/// Start the service, and stop the service if there were any errors found.
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/// </summary>
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/// <param name="Arguments">Command line arguments (unused).</param>
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protected override void OnStart( string[] Arguments )
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{
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// Create a log file for any start-up messages
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Log = new LogWriter("CrashReportProcess", LogFolder);
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Config.LoadConfig();
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Slack = new SlackWriter
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{
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WebhookUrl = Config.Default.SlackWebhookUrl,
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Channel = Config.Default.SlackChannel,
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Username = Config.Default.SlackUsername,
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IconEmoji = Config.Default.SlackEmoji
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};
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StatusReporter = new StatusReporting();
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// Add directory watchers
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Watcher = new ReportWatcher();
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for (int ProcessorIndex = 0; ProcessorIndex < Config.Default.ProcessorThreadCount; ProcessorIndex++)
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{
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var Processor = new ReportProcessor(Watcher, ProcessorIndex);
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Processors.Add(Processor);
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}
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StatusReporter.Start();
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DateTime StartupTime = DateTime.UtcNow;
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WriteEvent("Successfully started at " + StartupTime);
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}
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/// <summary>
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/// Stop the service.
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/// </summary>
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protected override void OnStop()
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{
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// Clean up the directory watcher and crash processor threads
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foreach (var Processor in Processors)
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{
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Processor.Dispose();
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}
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Processors.Clear();
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Watcher.Dispose();
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Watcher = null;
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StatusReporter.Dispose();
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StatusReporter = null;
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Slack.Dispose();
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Slack = null;
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// Flush the log to disk
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Log.Dispose();
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Log = null;
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}
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/// <summary>
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/// Run the service in debug mode. This spews all logging to the console rather than suppressing it.
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/// </summary>
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public void DebugRun()
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{
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OnStart( null );
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Console.WriteLine( "Press enter to exit" );
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Console.Read();
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OnStop();
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}
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}
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} |