Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/Tasks/RenameTask.cs
Ben Marsh c254db71a7 Copying //UE4/Dev-Build to //UE4/Main (Source: //UE4/Dev-Build @ 2944521)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2909886 on 2016/03/15 by Matthew.Griffin

	Adding a build exception to give a message instead of crashing when trying to generate all project files from an installed build.

Change 2911727 on 2016/03/16 by Matthew.Griffin

	Added Platform Type and Architecture to Installed Platform Info
	Reworked the different IsValid... functions to use lamdas to reduce duplicated code looping and checking receipts
	Moved the code to write config file entries into InstalledPlatformInfo so that it can be reused by anyone wanting to make installed builds
	Added temporary hack to write Android architecture until I can get it from build process

Change 2913692 on 2016/03/17 by Ben.Marsh

	UAT: Move script to archive a build for UGS into a public folder.

Change 2915445 on 2016/03/18 by Ben.Marsh

	UAT: Reduce the number of redundant log warnings/errors after a reported build failure, and simplify calls to ParallelExecutor which don't need retrying.

Change 2915450 on 2016/03/18 by Ben.Marsh

	UAT: Suppress warning messages trying to kill child processes if the operation failed because it's already exited.

Change 2925830 on 2016/03/29 by Matthew.Griffin

	Added new selective download tags
	Added a test for whether installed platforms are missing required files so that we can try to open the launcher to the installer settings

Change 2926437 on 2016/03/29 by Ben.Marsh

	PR #2210: Fix "Rebuild.bat" for paths with parentheses (Contributed by amcofi)

Change 2927399 on 2016/03/30 by Matthew.Griffin

	Updating use of PDBCopy to look in VS2015 folder and fall back to VS2013 version if it doesn't exist.

Change 2933093 on 2016/04/05 by Ben.Marsh

	PR #2232: Updated copyright text to 2016 (Contributed by erikbye)

Change 2936221 on 2016/04/07 by Matthew.Griffin

	Adding checks on architecture for android config options

Change 2938021 on 2016/04/08 by Ben.Marsh

	UAT: Prevent UnauthorizedAccessException when enumerating crash files on Mac from a restricted user account.

Change 2939332 on 2016/04/11 by Matthew.Griffin

	Added AdditionalBundleResources to external file list so that they should be included in Launcher releases

Change 2939767 on 2016/04/11 by Ben.Marsh

	BuildGraph: Add a -preprocess option, which will cause the preprocessed and culled graph out to an XML file for debugging.

Change 2941611 on 2016/04/12 by Ben.Marsh

	UAT: Prevent warning about commands requiring P4 if -p4 is specified on the command line.

Change 2942037 on 2016/04/13 by Ben.Marsh

	UBT: Only print 'Detailed Action Stats' message footer if there were any detailed action stats.

Change 2942640 on 2016/04/13 by Ben.Marsh

	GUBP: Trigger GitHub promotions by triggering a new procedure rather than scanning for labels.

Change 2942728 on 2016/04/13 by Ben.Marsh

	BuildGraph: Rename "AgentGroup" to "Agent" for consistency with XML.

Change 2942735 on 2016/04/13 by Ben.Marsh

	BuildGraph: Few renames to match class names (Build.cs -> BuildGraph.cs, AgentGroup.cs -> Agent.cs)

Change 2943568 on 2016/04/14 by Ben.Marsh

	EC: Print out the log folder at the start of each job.

Change 2944421 on 2016/04/14 by Ben.Marsh

	EC: Add GitHub dashboard page which shows the current syncing state

#lockdown Nick.Penwarden

[CL 2944733 by Ben Marsh in Main branch]
2016-04-14 20:35:31 -04:00

158 lines
4.9 KiB
C#

using AutomationTool;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Xml;
using UnrealBuildTool;
namespace BuildGraph.Tasks
{
/// <summary>
/// Parameters for a copy task
/// </summary>
public class RenameTaskParameters
{
/// <summary>
/// The file to rename
/// </summary>
[TaskParameter]
public string Files;
/// <summary>
/// The new name of the file. Should not include any path information.
/// </summary>
[TaskParameter(Optional = true)]
public string From;
/// <summary>
/// The new name of the file. Should not include any path information.
/// </summary>
[TaskParameter]
public string To;
/// <summary>
/// Tag to be applied to build products of this task
/// </summary>
[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.Tag)]
public string Tag;
}
/// <summary>
/// Task which renames a file, or group of files
/// </summary>
[TaskElement("Rename", typeof(RenameTaskParameters))]
public class RenameTask : CustomTask
{
/// <summary>
/// Parameters for this task
/// </summary>
RenameTaskParameters Parameters;
/// <summary>
/// Constructor
/// </summary>
/// <param name="InParameters">Parameters for this task</param>
public RenameTask(RenameTaskParameters InParameters)
{
Parameters = InParameters;
}
/// <summary>
/// Execute the task.
/// </summary>
/// <param name="Job">Information about the current job</param>
/// <param name="BuildProducts">Set of build products produced by this node.</param>
/// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
/// <returns>True if the task succeeded</returns>
public override bool Execute(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
{
// Get the pattern to match against. If it's a simple pattern (eg. *.cpp, Engine/Build/...), automatically infer the source wildcard
string FromPattern = Parameters.From;
if (FromPattern == null)
{
string[] Patterns = SplitDelimitedList(Parameters.Files);
if (Patterns.Length != 1 || Patterns[0].StartsWith("#"))
{
CommandUtils.LogError("Missing 'From' attribute specifying pattern to match source files against");
return false;
}
FromPattern = Patterns[0];
int SlashIdx = FromPattern.LastIndexOfAny(new char[] { Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar });
if (SlashIdx != -1)
{
FromPattern = FromPattern.Substring(SlashIdx + 1);
}
if (FromPattern.StartsWith("..."))
{
FromPattern = "*" + FromPattern.Substring(3);
}
}
// Convert the source pattern into a regex
string EscapedFromPattern = "^" + Regex.Escape(FromPattern) + "$";
EscapedFromPattern = EscapedFromPattern.Replace("\\*", "(.*)");
EscapedFromPattern = EscapedFromPattern.Replace("\\?", "(.)");
Regex FromRegex = new Regex(EscapedFromPattern, RegexOptions.IgnoreCase | RegexOptions.CultureInvariant);
// Split the output pattern into fragments that we can insert captures between
string[] FromFragments = FromPattern.Split('*', '?');
string[] ToFragments = Parameters.To.Split('*', '?');
if(FromFragments.Length < ToFragments.Length)
{
CommandUtils.LogError("Too few capture groups in source pattern '{0}' to rename to '{1}'", FromPattern, Parameters.To);
return false;
}
// Find the input files
HashSet<FileReference> InputFiles = ResolveFilespec(CommandUtils.RootDirectory, Parameters.Files, TagNameToFileSet);
// Find all the corresponding output files
Dictionary<FileReference, FileReference> RenameFiles = new Dictionary<FileReference, FileReference>();
foreach (FileReference InputFile in InputFiles)
{
Match Match = FromRegex.Match(InputFile.GetFileName());
if (Match.Success)
{
StringBuilder OutputName = new StringBuilder(ToFragments[0]);
for (int Idx = 1; Idx < ToFragments.Length; Idx++)
{
OutputName.Append(Match.Groups[Idx].Value);
OutputName.Append(ToFragments[Idx]);
}
RenameFiles[InputFile] = FileReference.Combine(InputFile.Directory, OutputName.ToString());
}
}
// Print out everything we're going to do
foreach(KeyValuePair<FileReference, FileReference> Pair in RenameFiles)
{
CommandUtils.RenameFile(Pair.Key.FullName, Pair.Value.FullName, true);
}
// Add the build product
BuildProducts.UnionWith(RenameFiles.Values);
// Apply the optional output tag to them
if (!String.IsNullOrEmpty(Parameters.Tag))
{
FindOrAddTagSet(TagNameToFileSet, Parameters.Tag).UnionWith(RenameFiles.Values);
}
return true;
}
/// <summary>
/// Output this task out to an XML writer.
/// </summary>
public override void Write(XmlWriter Writer)
{
Write(Writer, Parameters);
}
}
}