Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/Tasks/MsBuildTask.cs
Ben Marsh c254db71a7 Copying //UE4/Dev-Build to //UE4/Main (Source: //UE4/Dev-Build @ 2944521)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2909886 on 2016/03/15 by Matthew.Griffin

	Adding a build exception to give a message instead of crashing when trying to generate all project files from an installed build.

Change 2911727 on 2016/03/16 by Matthew.Griffin

	Added Platform Type and Architecture to Installed Platform Info
	Reworked the different IsValid... functions to use lamdas to reduce duplicated code looping and checking receipts
	Moved the code to write config file entries into InstalledPlatformInfo so that it can be reused by anyone wanting to make installed builds
	Added temporary hack to write Android architecture until I can get it from build process

Change 2913692 on 2016/03/17 by Ben.Marsh

	UAT: Move script to archive a build for UGS into a public folder.

Change 2915445 on 2016/03/18 by Ben.Marsh

	UAT: Reduce the number of redundant log warnings/errors after a reported build failure, and simplify calls to ParallelExecutor which don't need retrying.

Change 2915450 on 2016/03/18 by Ben.Marsh

	UAT: Suppress warning messages trying to kill child processes if the operation failed because it's already exited.

Change 2925830 on 2016/03/29 by Matthew.Griffin

	Added new selective download tags
	Added a test for whether installed platforms are missing required files so that we can try to open the launcher to the installer settings

Change 2926437 on 2016/03/29 by Ben.Marsh

	PR #2210: Fix "Rebuild.bat" for paths with parentheses (Contributed by amcofi)

Change 2927399 on 2016/03/30 by Matthew.Griffin

	Updating use of PDBCopy to look in VS2015 folder and fall back to VS2013 version if it doesn't exist.

Change 2933093 on 2016/04/05 by Ben.Marsh

	PR #2232: Updated copyright text to 2016 (Contributed by erikbye)

Change 2936221 on 2016/04/07 by Matthew.Griffin

	Adding checks on architecture for android config options

Change 2938021 on 2016/04/08 by Ben.Marsh

	UAT: Prevent UnauthorizedAccessException when enumerating crash files on Mac from a restricted user account.

Change 2939332 on 2016/04/11 by Matthew.Griffin

	Added AdditionalBundleResources to external file list so that they should be included in Launcher releases

Change 2939767 on 2016/04/11 by Ben.Marsh

	BuildGraph: Add a -preprocess option, which will cause the preprocessed and culled graph out to an XML file for debugging.

Change 2941611 on 2016/04/12 by Ben.Marsh

	UAT: Prevent warning about commands requiring P4 if -p4 is specified on the command line.

Change 2942037 on 2016/04/13 by Ben.Marsh

	UBT: Only print 'Detailed Action Stats' message footer if there were any detailed action stats.

Change 2942640 on 2016/04/13 by Ben.Marsh

	GUBP: Trigger GitHub promotions by triggering a new procedure rather than scanning for labels.

Change 2942728 on 2016/04/13 by Ben.Marsh

	BuildGraph: Rename "AgentGroup" to "Agent" for consistency with XML.

Change 2942735 on 2016/04/13 by Ben.Marsh

	BuildGraph: Few renames to match class names (Build.cs -> BuildGraph.cs, AgentGroup.cs -> Agent.cs)

Change 2943568 on 2016/04/14 by Ben.Marsh

	EC: Print out the log folder at the start of each job.

Change 2944421 on 2016/04/14 by Ben.Marsh

	EC: Add GitHub dashboard page which shows the current syncing state

#lockdown Nick.Penwarden

[CL 2944733 by Ben Marsh in Main branch]
2016-04-14 20:35:31 -04:00

602 lines
21 KiB
C#

using AutomationTool;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using UnrealBuildTool;
namespace BuildGraph.Tasks
{
/// <summary>
/// Parameters for a task that compiles a MsBuild project
/// </summary>
public class MsBuildTaskParameters
{
/// <summary>
/// The MsBuild project file to be compile. More than one project file can be specified by separating with semicolons.
/// </summary>
[TaskParameter]
public string Project;
/// <summary>
/// The configuration to compile
/// </summary>
[TaskParameter(Optional = true)]
public string Configuration;
/// <summary>
/// The platform to compile
/// </summary>
[TaskParameter(Optional = true)]
public string Platform;
/// <summary>
/// Additional options to pass to the compiler
/// </summary>
[TaskParameter(Optional = true)]
public string Arguments;
/// <summary>
/// Directory containing output files
/// </summary>
[TaskParameter(Optional = true)]
public string OutputDir;
/// <summary>
/// Patterns for output files
/// </summary>
[TaskParameter(Optional = true)]
public string OutputFiles;
/// <summary>
/// Only enumerate build products; do not actually compile the projects.
/// </summary>
[TaskParameter(Optional = true)]
public bool EnumerateOnly;
/// <summary>
/// Tag to be applied to build products of this task
/// </summary>
[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.Tag)]
public string Tag;
}
/// <summary>
/// Compile a MSBuild project file
/// </summary>
[TaskElement("MsBuild", typeof(MsBuildTaskParameters))]
public class MsBuildTask : CustomTask
{
/// <summary>
/// Parameters for the task
/// </summary>
MsBuildTaskParameters Parameters;
/// <summary>
/// Constructor.
/// </summary>
/// <param name="InParameters">Parameters for this task</param>
public MsBuildTask(MsBuildTaskParameters InParameters)
{
Parameters = InParameters;
}
/// <summary>
/// Execute the task.
/// </summary>
/// <param name="Job">Information about the current job</param>
/// <param name="BuildProducts">Set of build products produced by this node.</param>
/// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
/// <returns>True if the task succeeded</returns>
public override bool Execute(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
{
// Get the project file
HashSet<FileReference> ProjectFiles = ResolveFilespec(CommandUtils.RootDirectory, Parameters.Project, TagNameToFileSet);
foreach(FileReference ProjectFile in ProjectFiles)
{
if(!ProjectFile.Exists())
{
CommandUtils.LogError("Couldn't find project file '{0}'", ProjectFile.FullName);
return false;
}
}
// Get the default properties
Dictionary<string, string> Properties = new Dictionary<string,string>(StringComparer.InvariantCultureIgnoreCase);
if(!String.IsNullOrEmpty(Parameters.Platform))
{
Properties["Platform"] = Parameters.Platform;
}
if(!String.IsNullOrEmpty(Parameters.Configuration))
{
Properties["Configuration"] = Parameters.Configuration;
}
// Build the arguments and run the build
if(!Parameters.EnumerateOnly)
{
List<string> Arguments = new List<string>();
foreach(KeyValuePair<string, string> PropertyPair in Properties)
{
Arguments.Add(String.Format("/property:{0}={1}", CommandUtils.MakePathSafeToUseWithCommandLine(PropertyPair.Key), CommandUtils.MakePathSafeToUseWithCommandLine(PropertyPair.Value)));
}
if(!String.IsNullOrEmpty(Parameters.Arguments))
{
Arguments.Add(Parameters.Arguments);
}
foreach(FileReference ProjectFile in ProjectFiles)
{
CommandUtils.MsBuild(CommandUtils.CmdEnv, ProjectFile.FullName, String.Join(" ", Arguments), null);
}
}
// Try to figure out the output files
HashSet<FileReference> ProjectBuildProducts;
if(!FindBuildProducts(ProjectFiles, Properties, out ProjectBuildProducts))
{
return false;
}
// Apply the optional tag to the produced archive
if(!String.IsNullOrEmpty(Parameters.Tag))
{
FindOrAddTagSet(TagNameToFileSet, Parameters.Tag).UnionWith(ProjectBuildProducts);
}
// Merge them into the standard set of build products
BuildProducts.UnionWith(ProjectBuildProducts);
return true;
}
/// <summary>
/// Output this task out to an XML writer.
/// </summary>
public override void Write(XmlWriter Writer)
{
Write(Writer, Parameters);
}
/// <summary>
/// Find all the build products created by compiling the given project file
/// </summary>
/// <param name="ProjectFile">Initial project file to read. All referenced projects will also be read.</param>
/// <param name="InitialProperties">Mapping of property name to value</param>
/// <param name="OutBuildProducts">Receives a set of build products on success</param>
/// <returns>True if the build products were found, false otherwise.</returns>
static bool FindBuildProducts(HashSet<FileReference> ProjectFiles, Dictionary<string, string> InitialProperties, out HashSet<FileReference> OutBuildProducts)
{
// Read all the project information into a dictionary
Dictionary<FileReference, MsBuildProjectInfo> FileToProjectInfo = new Dictionary<FileReference,MsBuildProjectInfo>();
foreach(FileReference ProjectFile in ProjectFiles)
{
if(!ReadProjectsRecursively(ProjectFile, InitialProperties, FileToProjectInfo))
{
OutBuildProducts = null;
return false;
}
}
// Find all the build products
HashSet<FileReference> BuildProducts = new HashSet<FileReference>();
foreach(KeyValuePair<FileReference, MsBuildProjectInfo> Pair in FileToProjectInfo)
{
MsBuildProjectInfo ProjectInfo = Pair.Value;
// Add the standard build products
DirectoryReference OutputDir = ProjectInfo.GetOutputDir(Pair.Key.Directory);
ProjectInfo.AddBuildProducts(OutputDir, BuildProducts);
// Add the referenced assemblies
foreach(FileReference OtherAssembly in ProjectInfo.References.Where(x => x.Value).Select(x => x.Key))
{
FileReference OutputFile = FileReference.Combine(OutputDir, OtherAssembly.GetFileName());
BuildProducts.Add(OutputFile);
FileReference SymbolFile = OtherAssembly.ChangeExtension(".pdb");
if(SymbolFile.Exists())
{
BuildProducts.Add(OutputFile.ChangeExtension(".pdb"));
}
}
// Add build products from all the referenced projects. MSBuild only copy the directly referenced build products, not recursive references or other assemblies.
foreach(MsBuildProjectInfo OtherProjectInfo in ProjectInfo.ProjectReferences.Where(x => x.Value).Select(x => FileToProjectInfo[x.Key]))
{
OtherProjectInfo.AddBuildProducts(OutputDir, BuildProducts);
}
}
// Update the output set
OutBuildProducts = BuildProducts;
return true;
}
/// <summary>
/// Read a project file, plus all the project files it references.
/// </summary>
/// <param name="File">Project file to read</param>
/// <param name="InitialProperties">Mapping of property name to value for the initial project</param>
/// <param name="FileToProjectInfo"></param>
/// <returns>True if the projects were read correctly, false (and prints an error to the log) if not</returns>
static bool ReadProjectsRecursively(FileReference File, Dictionary<string, string> InitialProperties, Dictionary<FileReference, MsBuildProjectInfo> FileToProjectInfo)
{
// Early out if we've already read this project, return succes
if(FileToProjectInfo.ContainsKey(File))
{
return true;
}
// Try to read this project
MsBuildProjectInfo ProjectInfo;
if(!MsBuildProjectInfo.TryRead(File, InitialProperties, out ProjectInfo))
{
CommandUtils.LogError("Couldn't read project '{0}'", File.FullName);
return false;
}
// Add it to the project lookup, and try to read all the projects it references
FileToProjectInfo.Add(File, ProjectInfo);
return ProjectInfo.ProjectReferences.Keys.All(x => ReadProjectsRecursively(x, new Dictionary<string, string>(), FileToProjectInfo));
}
}
/// <summary>
/// Basic information from a preprocessed project file. Supports reading a project file, expanding simple conditions in it, parsing property values, assembly references and references to other projects.
/// </summary>
class MsBuildProjectInfo
{
/// <summary>
/// Evaluated properties from the project file
/// </summary>
public Dictionary<string, string> Properties;
/// <summary>
/// Mapping of referenced assemblies to their 'CopyLocal' (aka 'Private') setting.
/// </summary>
public Dictionary<FileReference, bool> References = new Dictionary<FileReference,bool>();
/// <summary>
/// Mapping of referenced projects to their 'CopyLocal' (aka 'Private') setting.
/// </summary>
public Dictionary<FileReference, bool> ProjectReferences = new Dictionary<FileReference,bool>();
/// <summary>
/// Constructor
/// </summary>
/// <param name="InProperties">Initial mapping of property names to values</param>
MsBuildProjectInfo(Dictionary<string, string> InProperties)
{
Properties = new Dictionary<string,string>(InProperties);
}
/// <summary>
/// Resolve the project's output directory
/// </summary>
/// <param name="BaseDirectory">Base directory to resolve relative paths to</param>
/// <returns>The configured output directory</returns>
public DirectoryReference GetOutputDir(DirectoryReference BaseDirectory)
{
string OutputPath;
if(Properties.TryGetValue("OutputPath", out OutputPath))
{
return DirectoryReference.Combine(BaseDirectory, OutputPath);
}
else
{
return BaseDirectory;
}
}
/// <summary>
/// Adds build products from the project to the given set.
/// </summary>
/// <param name="OutputDir">Output directory for the build products. May be different to the project's output directory in the case that we're copying local to another project.</param>
/// <param name="BuildProducts">Set to receive the list of build products</param>
public bool AddBuildProducts(DirectoryReference OutputDir, HashSet<FileReference> BuildProducts)
{
string OutputType, AssemblyName;
if(Properties.TryGetValue("OutputType", out OutputType) && Properties.TryGetValue("AssemblyName", out AssemblyName))
{
switch(OutputType)
{
case "Exe":
BuildProducts.Add(FileReference.Combine(OutputDir, AssemblyName + ".exe"));
BuildProducts.Add(FileReference.Combine(OutputDir, AssemblyName + ".pdb"));
return true;
case "Library":
BuildProducts.Add(FileReference.Combine(OutputDir, AssemblyName + ".dll"));
BuildProducts.Add(FileReference.Combine(OutputDir, AssemblyName + ".pdb"));
return true;
}
}
return false;
}
/// <summary>
/// Attempts to read project information for the given file.
/// </summary>
/// <param name="File">The project file to read</param>
/// <param name="Properties">Initial set of property values</param>
/// <param name="OutProjectInfo">If successful, the parsed project info</param>
/// <returns>True if the project was read successfully, false otherwise</returns>
public static bool TryRead(FileReference File, Dictionary<string, string> Properties, out MsBuildProjectInfo OutProjectInfo)
{
// Read the project file
XmlDocument Document = new XmlDocument();
Document.Load(File.FullName);
// Check the root element is the right type
// HashSet<FileReference> ProjectBuildProducts = new HashSet<FileReference>();
if(Document.DocumentElement.Name != "Project")
{
OutProjectInfo = null;
return false;
}
// Parse the basic structure of the document, updating properties and recursing into other referenced projects as we go
MsBuildProjectInfo ProjectInfo = new MsBuildProjectInfo(Properties);
foreach(XmlElement Element in Document.DocumentElement.ChildNodes.OfType<XmlElement>())
{
switch(Element.Name)
{
case "PropertyGroup":
if(EvaluateCondition(Element, ProjectInfo.Properties))
{
ParsePropertyGroup(Element, ProjectInfo.Properties);
}
break;
case "ItemGroup":
if(EvaluateCondition(Element, ProjectInfo.Properties))
{
ParseItemGroup(File.Directory, Element, ProjectInfo);
}
break;
}
}
// Return the complete project
OutProjectInfo = ProjectInfo;
return true;
}
/// <summary>
/// Parses a 'PropertyGroup' element.
/// </summary>
/// <param name="ParentElement">The parent 'PropertyGroup' element</param>
/// <param name="Properties">Dictionary mapping property names to values</param>
static void ParsePropertyGroup(XmlElement ParentElement, Dictionary<string, string> Properties)
{
// We need to know the overridden output type and output path for the selected configuration.
foreach(XmlElement Element in ParentElement.ChildNodes.OfType<XmlElement>())
{
if(EvaluateCondition(Element, Properties))
{
Properties[Element.Name] = ExpandProperties(Element.InnerText, Properties);
}
}
}
/// <summary>
/// Parses an 'ItemGroup' element.
/// </summary>
/// <param name="BaseDirectory">Base directory to resolve relative paths against</param>
/// <param name="ParentElement">The parent 'ItemGroup' element</param>
/// <param name="ProjectInfo">Project info object to be updated</param>
static void ParseItemGroup(DirectoryReference BaseDirectory, XmlElement ParentElement, MsBuildProjectInfo ProjectInfo)
{
// Parse any external assembly references
foreach(XmlElement ItemElement in ParentElement.ChildNodes.OfType<XmlElement>())
{
switch(ItemElement.Name)
{
case "Reference":
// Reference to an external assembly
if(EvaluateCondition(ItemElement, ProjectInfo.Properties))
{
ParseReference(BaseDirectory, ItemElement, ProjectInfo.References);
}
break;
case "ProjectReference":
// Reference to another project
if(EvaluateCondition(ItemElement, ProjectInfo.Properties))
{
ParseProjectReference(BaseDirectory, ItemElement, ProjectInfo.ProjectReferences);
}
break;
}
}
}
/// <summary>
/// Parses an assembly reference from a given 'Reference' element
/// </summary>
/// <param name="BaseDirectory">Directory to resolve relative paths against</param>
/// <param name="ParentElement">The parent 'Reference' element</param>
/// <param name="ProjectReferences">Dictionary of project files to a bool indicating whether the assembly should be copied locally to the referencing project.</param>
static void ParseReference(DirectoryReference BaseDirectory, XmlElement ParentElement, Dictionary<FileReference, bool> References)
{
string HintPath = GetChildElementString(ParentElement, "HintPath", null);
if(!String.IsNullOrEmpty(HintPath))
{
FileReference AssemblyFile = FileReference.Combine(BaseDirectory, HintPath);
bool bPrivate = GetChildElementBoolean(ParentElement, "Private", true);
References.Add(AssemblyFile, bPrivate);
}
}
/// <summary>
/// Parses a project reference from a given 'ProjectReference' element
/// </summary>
/// <param name="BaseDirectory">Directory to resolve relative paths against</param>
/// <param name="ParentElement">The parent 'ProjectReference' element</param>
/// <param name="ProjectReferences">Dictionary of project files to a bool indicating whether the outputs of the project should be copied locally to the referencing project.</param>
static void ParseProjectReference(DirectoryReference BaseDirectory, XmlElement ParentElement, Dictionary<FileReference, bool> ProjectReferences)
{
string IncludePath = ParentElement.GetAttribute("Include");
if(!String.IsNullOrEmpty(IncludePath))
{
FileReference ProjectFile = FileReference.Combine(BaseDirectory, IncludePath);
bool bPrivate = GetChildElementBoolean(ParentElement, "Private", true);
ProjectReferences[ProjectFile] = bPrivate;
}
}
/// <summary>
/// Reads the inner text of a child XML element
/// </summary>
/// <param name="ParentElement">The parent element to check</param>
/// <param name="Name">Name of the child element</param>
/// <param name="DefaultValue">Default value to return if the child element is missing</param>
/// <returns>The contents of the child element, or default value if it's not present</returns>
static string GetChildElementString(XmlElement ParentElement, string Name, string DefaultValue)
{
XmlElement ChildElement = ParentElement.ChildNodes.OfType<XmlElement>().FirstOrDefault(x => x.Name == Name);
if(ChildElement == null)
{
return DefaultValue;
}
else
{
return ChildElement.InnerText ?? DefaultValue;
}
}
/// <summary>
/// Read a child XML element with the given name, and parse it as a boolean.
/// </summary>
/// <param name="ParentElement">Parent element to check</param>
/// <param name="Name">Name of the child element to look for</param>
/// <param name="DefaultValue">Default value to return if the element is missing or not a valid bool</param>
/// <returns>The parsed boolean, or the default value</returns>
static bool GetChildElementBoolean(XmlElement ParentElement, string Name, bool DefaultValue)
{
string Value = GetChildElementString(ParentElement, Name, null);
if(Value == null)
{
return DefaultValue;
}
else if(Value.Equals("True", StringComparison.InvariantCultureIgnoreCase))
{
return true;
}
else if(Value.Equals("False", StringComparison.InvariantCultureIgnoreCase))
{
return false;
}
else
{
return DefaultValue;
}
}
/// <summary>
/// Evaluate whether the optional MSBuild condition on an XML element evaluates to true. Currently only supports 'ABC' == 'DEF' style expressions, but can be expanded as needed.
/// </summary>
/// <param name="Element">The XML element to check</param>
/// <param name="Properties">Dictionary mapping from property names to values.</param>
/// <returns></returns>
static bool EvaluateCondition(XmlElement Element, Dictionary<string, string> Properties)
{
// Read the condition attribute. If it's not present, assume it evaluates to true.
string Condition = Element.GetAttribute("Condition");
if(String.IsNullOrEmpty(Condition))
{
return true;
}
// Expand all the properties
Condition = ExpandProperties(Condition, Properties);
// Tokenize the condition
string[] Tokens = Tokenize(Condition);
// Try to evaluate it. We only support a very limited class of condition expressions at the moment, but it's enough to parse standard projects
bool bResult;
if(Tokens.Length == 3 && Tokens[0].StartsWith("'") && Tokens[1] == "==" && Tokens[2].StartsWith("'"))
{
bResult = String.Compare(Tokens[0], Tokens[2], StringComparison.InvariantCultureIgnoreCase) == 0;
}
else
{
throw new AutomationException("Couldn't parse condition in project file");
}
return bResult;
}
/// <summary>
/// Expand MSBuild properties within a string. If referenced properties are not in this dictionary, the process' environment variables are expanded. Unknown properties are expanded to an empty string.
/// </summary>
/// <param name="Text">The input string to expand</param>
/// <param name="Properties">Dictionary mapping from property names to values.</param>
/// <returns>String with all properties expanded.</returns>
static string ExpandProperties(string Text, Dictionary<string, string> Properties)
{
string NewText = Text;
for (int Idx = NewText.IndexOf("$("); Idx != -1; Idx = NewText.IndexOf("$(", Idx))
{
// Find the end of the variable name
int EndIdx = NewText.IndexOf(')', Idx + 2);
if (EndIdx != -1)
{
// Extract the variable name from the string
string Name = NewText.Substring(Idx + 2, EndIdx - (Idx + 2));
// Find the value for it, either from the dictionary or the environment block
string Value;
if(!Properties.TryGetValue(Name, out Value))
{
Value = Environment.GetEnvironmentVariable(Name) ?? "";
}
// Replace the variable, or skip past it
NewText = NewText.Substring(0, Idx) + Value + NewText.Substring(EndIdx + 1);
// Make sure we skip over the expanded variable; we don't want to recurse on it.
Idx += Value.Length;
}
}
return NewText;
}
/// <summary>
/// Split an MSBuild condition into tokens
/// </summary>
/// <param name="Condition">The condition expression</param>
/// <returns>Array of the parsed tokens</returns>
static string[] Tokenize(string Condition)
{
List<string> Tokens = new List<string>();
for(int Idx = 0; Idx < Condition.Length; Idx++)
{
if(Idx + 1 < Condition.Length && Condition[Idx] == '=' && Condition[Idx + 1] == '=')
{
// "==" operator
Idx++;
Tokens.Add("==");
}
else if(Condition[Idx] == '\'')
{
// Quoted string
int StartIdx = Idx++;
while(Idx + 1 < Condition.Length && Condition[Idx] != '\'')
{
Idx++;
}
Tokens.Add(Condition.Substring(StartIdx, Idx - StartIdx));
}
else if(!Char.IsWhiteSpace(Condition[Idx]))
{
// Other token; assume a single character.
string Token = Condition.Substring(Idx, 1);
Tokens.Add(Token);
}
}
return Tokens.ToArray();
}
}
}