Files
UnrealEngineUWP/Engine/Source/Editor/ContentBrowser/ContentBrowser.Build.cs
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

64 lines
1.3 KiB
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ContentBrowser : ModuleRules
{
public ContentBrowser(TargetInfo Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"CollectionManager",
"EditorWidgets",
"GameProjectGeneration",
"MainFrame",
"SourceControl",
"SourceControlWindows",
"ReferenceViewer",
"SizeMap",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"SourceControl",
"SourceControlWindows",
"WorkspaceMenuStructure",
"UnrealEd",
"EditorWidgets",
"Projects",
"AddContentDialog"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PropertyEditor",
"AssetRegistry",
"AssetTools",
"CollectionManager",
"GameProjectGeneration",
"MainFrame",
"ReferenceViewer",
"SizeMap",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"IntroTutorials"
}
);
}
}