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132 lines
3.5 KiB
C++
132 lines
3.5 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#include "WindowsTargetPlatformPrivatePCH.h"
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#include "ISettingsModule.h"
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#include "ModuleManager.h"
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#define LOCTEXT_NAMESPACE "FWindowsTargetPlatformModule"
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/** Holds the target platform singleton. */
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static ITargetPlatform* Singleton = nullptr;
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/**
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* Implements the Windows target platform module.
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*/
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class FWindowsTargetPlatformModule
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: public ITargetPlatformModule
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{
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public:
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/** Destructor. */
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~FWindowsTargetPlatformModule( )
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{
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Singleton = nullptr;
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}
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public:
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// this is an example of a hotfix, declared here for no particular reason. Once we have other examples, it can be deleted.
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#if 0
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void HotfixTest( void *InPayload, int PayloadSize )
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{
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check(sizeof(FTestHotFixPayload) == PayloadSize);
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FTestHotFixPayload* Payload = (FTestHotFixPayload*)InPayload;
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UE_LOG(LogTemp, Log, TEXT("Hotfix Test %s"), *Payload->Message);
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Payload->Result = Payload->ValueToReturn;
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}
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#endif
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public:
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// ITargetPlatformModule interface
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virtual ITargetPlatform* GetTargetPlatform( ) override
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{
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if (Singleton == nullptr)
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{
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Singleton = new TGenericWindowsTargetPlatform<true, false, false>();
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}
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return Singleton;
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}
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public:
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// IModuleInterface interface
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virtual void StartupModule() override
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{
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// this is an example of a hotfix, declared here for no particular reason. Once we have other examples, it can be deleted.
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#if 0
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FCoreDelegates::GetHotfixDelegate(EHotfixDelegates::Test).BindRaw(this, &FWindowsTargetPlatformModule::HotfixTest);
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#endif
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TargetSettings = NewObject<UWindowsTargetSettings>(GetTransientPackage(), "WindowsTargetSettings", RF_Standalone);
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// We need to manually load the config properties here, as this module is loaded before the UObject system is setup to do this
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GConfig->GetArray(TEXT("/Script/WindowsTargetPlatform.WindowsTargetSettings"), TEXT("TargetedRHIs"), TargetSettings->TargetedRHIs, GEngineIni);
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// When this is initialized the UEnum for EMinimumSupportedOS hasn't been registered.
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FString MinOSString;
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if (GConfig->GetString(TEXT("/Script/WindowsTargetPlatform.WindowsTargetSettings"), TEXT("MinimumOSVersion"), MinOSString, GEngineIni))
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{
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// We need to parse the string and compare manually.
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TargetSettings->MinimumOSVersion = MinOSString == TEXT("MSOS_XP") ? EMinimumSupportedOS::MSOS_XP : EMinimumSupportedOS::MSOS_Vista;
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}
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TargetSettings->AddToRoot();
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ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
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if (SettingsModule != nullptr)
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{
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SettingsModule->RegisterSettings("Project", "Platforms", "Windows",
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LOCTEXT("TargetSettingsName", "Windows"),
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LOCTEXT("TargetSettingsDescription", "Settings for Windows target platform"),
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TargetSettings
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);
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}
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}
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virtual void ShutdownModule() override
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{
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// this is an example of a hotfix, declared here for no particular reason. Once we have other examples, it can be deleted.
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#if 0
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FCoreDelegates::GetHotfixDelegate(EHotfixDelegates::Test).Unbind();
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#endif
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ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
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if (SettingsModule != nullptr)
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{
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SettingsModule->UnregisterSettings("Project", "Platforms", "Windows");
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}
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if (!GExitPurge)
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{
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// If we're in exit purge, this object has already been destroyed
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TargetSettings->RemoveFromRoot();
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}
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else
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{
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TargetSettings = nullptr;
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}
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}
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private:
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// Holds the target settings.
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UWindowsTargetSettings* TargetSettings;
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};
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FWindowsTargetPlatformModule, WindowsTargetPlatform);
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