Files
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsServerTargetPlatform/Private/WindowsServerTargetPlatformModule.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

36 lines
701 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "WindowsServerTargetPlatformPrivatePCH.h"
/** Holds the target platform singleton. */
static ITargetPlatform* Singleton = nullptr;
/**
* Module for the Windows target platform as a server.
*/
class FWindowsServerTargetPlatformModule
: public ITargetPlatformModule
{
public:
virtual ~FWindowsServerTargetPlatformModule( )
{
Singleton = nullptr;
}
virtual ITargetPlatform* GetTargetPlatform( )
{
if (Singleton == nullptr)
{
Singleton = new TGenericWindowsTargetPlatform<false, true, false>();
}
return Singleton;
}
};
IMPLEMENT_MODULE(FWindowsServerTargetPlatformModule, WindowsServerTargetPlatform);