Files
UnrealEngineUWP/Engine/Source/Developer/TextureFormatPVR/Private/TextureFormatPVR.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

565 lines
17 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "Core.h"
#include "CoreMisc.h"
#include "ImageCore.h"
#include "ModuleInterface.h"
#include "ModuleManager.h"
#include "TargetPlatform.h"
#include "TextureCompressorModule.h"
#include "PixelFormat.h"
#include "GenericPlatformProcess.h"
#define MAX_QUALITY 4
DEFINE_LOG_CATEGORY_STATIC(LogTextureFormatPVR, Log, All);
/**
* Macro trickery for supported format names.
*/
#define ENUM_SUPPORTED_FORMATS(op) \
op(PVRTC2) \
op(PVRTC4) \
op(PVRTCN) \
op(AutoPVRTC)
#define DECL_FORMAT_NAME(FormatName) static FName GTextureFormatName##FormatName = FName(TEXT(#FormatName));
ENUM_SUPPORTED_FORMATS(DECL_FORMAT_NAME);
#undef DECL_FORMAT_NAME
#define DECL_FORMAT_NAME_ENTRY(FormatName) GTextureFormatName##FormatName ,
static FName GSupportedTextureFormatNames[] =
{
ENUM_SUPPORTED_FORMATS(DECL_FORMAT_NAME_ENTRY)
};
#undef DECL_FORMAT_NAME_ENTRY
#undef ENUM_SUPPORTED_FORMATS
// PVR file header format
#if PLATFORM_SUPPORTS_PRAGMA_PACK
#pragma pack(push, 4)
#endif
struct FPVRHeader
{
uint32 Version;
uint32 Flags;
uint64 PixelFormat ;
uint32 ColorSpace;
uint32 ChannelType;
uint32 Height;
uint32 Width;
uint32 Depth;
uint32 NumSurfaces;
uint32 NumFaces;
uint32 NumMipmaps;
uint32 MetaDataSize;
};
#if PLATFORM_SUPPORTS_PRAGMA_PACK
#pragma pack(pop)
#endif
/**
* Converts a power-of-two image to a square format (ex: 256x512 -> 512x512). Be wary of memory waste when too many texture are not square.
*
* @param Image The image to be converted to a square
* @return true if the image was converted successfully, else false
*/
static bool SquarifyImage(FImage& Image, uint32 MinSquareSize)
{
// Early out
if (Image.SizeX == Image.SizeY && Image.SizeX >= int32(MinSquareSize))
{
return true;
}
// Figure out the squarified size
uint32 SquareSize = FMath::Max(Image.SizeX, Image.SizeY);
if(SquareSize < MinSquareSize)
{
SquareSize = MinSquareSize;
}
// Calculate how many times to duplicate each row of column
uint32 MultX = SquareSize / Image.SizeX;
uint32 MultY = SquareSize / Image.SizeY;
// Only give memory overhead warning if we're actually going to use a larger image
// Small mips that have to be upscaled for compression only save the smaller mip for use
if(MultX == 1 || MultY == 1)
{
float FOverhead = float(FMath::Min(Image.SizeX, Image.SizeY)) / float(SquareSize);
int32 POverhead = FMath::RoundToInt(100.0f - (FOverhead * 100.0f));
UE_LOG(LogTextureFormatPVR, Warning, TEXT("Expanding mip (%d,%d) to (%d, %d). Memory overhead: ~%d%%"),
Image.SizeX, Image.SizeY, SquareSize, SquareSize, POverhead);
}
else if (MultX != MultY)
{
float FOverhead = float(FMath::Min(Image.SizeX, Image.SizeY)) / float(FMath::Max(Image.SizeX, Image.SizeY));
int32 POverhead = FMath::RoundToInt(100.0f - (FOverhead * 100.0f));
UE_LOG(LogTextureFormatPVR, Warning, TEXT("Expanding mip (%d,%d) to (%d, %d). Memory overhead: ~%d%%"),
Image.SizeX, Image.SizeY, FMath::Max(Image.SizeX, Image.SizeY), FMath::Max(Image.SizeX, Image.SizeY), POverhead);
}
// Allocate room to fill out into
TArray<uint32> SquareRawData;
SquareRawData.SetNumUninitialized(SquareSize * SquareSize * Image.NumSlices);
int32 SourceSliceSize = Image.SizeX * Image.SizeY;
int32 DestSliceSize = SquareSize * SquareSize;
for ( int32 SliceIndex=0; SliceIndex < Image.NumSlices; ++SliceIndex )
{
uint32* RectData = ((uint32*)Image.RawData.GetData()) + SliceIndex * SourceSliceSize;
uint32* SquareData = ((uint32*)SquareRawData.GetData()) + SliceIndex * DestSliceSize;
for ( int32 Y = 0; Y < Image.SizeY; ++Y )
{
for ( int32 X = 0; X < Image.SizeX; ++X )
{
uint32 SourceColor = *(RectData + Y * Image.SizeX + X);
for ( uint32 YDup = 0; YDup < MultY; ++YDup )
{
for ( uint32 XDup = 0; XDup < MultX; ++XDup )
{
uint32* DestColor = SquareData + ((Y * MultY + YDup) * SquareSize + (X * MultX + XDup));
*DestColor = SourceColor;
}
}
}
}
}
// Put the new image data into the existing Image (copying from uint32 array to uint8 array)
Image.RawData.Empty(SquareSize * SquareSize * Image.NumSlices * sizeof(uint32));
Image.RawData.SetNumUninitialized(SquareSize * SquareSize * Image.NumSlices * sizeof(uint32));
uint32* FinalData = (uint32*)Image.RawData.GetData();
FMemory::Memcpy(Image.RawData.GetData(), SquareRawData.GetData(), SquareSize * SquareSize * Image.NumSlices * sizeof(uint32));
Image.SizeX = SquareSize;
Image.SizeY = SquareSize;
return true;
}
static void DeriveNormalZ(FImage& Image)
{
int32 SliceSize = Image.SizeX * Image.SizeY;
for ( int32 SliceIndex=0; SliceIndex < Image.NumSlices; ++SliceIndex )
{
FColor* RectData = (FColor*)Image.RawData.GetData() + SliceIndex * SliceSize;
for(int32 Y = 0; Y < Image.SizeY; ++Y)
{
for(int32 X = 0; X < Image.SizeX; ++X)
{
FColor& SourceColor = *(RectData + Y * Image.SizeX + X);
const float NormalX = SourceColor.R / 255.0f * 2 - 1;
const float NormalY = SourceColor.G / 255.0f * 2 - 1;
const float NormalZ = FMath::Sqrt(FMath::Clamp<float>(1 - (NormalX * NormalX + NormalY * NormalY), 0, 1));
SourceColor.B = FMath::TruncToInt((NormalZ + 1) / 2.0f * 255.0f);
}
}
}
}
/**
* Checks if the passed image is a proper power-of-2 image
*
* @param Image The Image to evaluate
* @return true if the image is a power of 2, else false
*/
static bool ValidateImagePower(const FImage& Image)
{
// Image must already have power of 2 dimensions
bool bDimensionsValid = true;
int DimX = Image.SizeX;
int DimY = Image.SizeY;
while(DimX >= 2)
{
if(DimX % 2 == 1)
{
bDimensionsValid = false;
break;
}
DimX /= 2;
}
while(DimY >= 2 && bDimensionsValid)
{
if(DimY % 2 == 1)
{
bDimensionsValid = false;
break;
}
DimY /= 2;
}
if(!bDimensionsValid)
{
return false;
}
return true;
}
/**
* Fills the output structure with the original uncompressed mip information
*
* @param InImage The mip to compress
* @param OutCompressImage The output image (uncompressed in this case)
*/
static void UseOriginal(const FImage& InImage, FCompressedImage2D& OutCompressedImage, EPixelFormat CompressedPixelFormat, EGammaSpace GammaSpace)
{
// Get Raw Data
FImage Image;
InImage.CopyTo(Image, ERawImageFormat::BGRA8, GammaSpace);
// Fill out the output information
OutCompressedImage.SizeX = Image.SizeX;
OutCompressedImage.SizeY = Image.SizeY;
OutCompressedImage.PixelFormat = CompressedPixelFormat;
// Output Data
OutCompressedImage.RawData.SetNumUninitialized(Image.SizeX * Image.SizeY * 4);
void* MipData = (void*)Image.RawData.GetData();
FMemory::Memcpy(MipData, Image.RawData.GetData(), Image.SizeX * Image.SizeY * 4);
}
static int32 GetDefaultCompressionValue()
{
// start at default quality, then lookup in .ini file
int32 CompressionModeValue = 0;
GConfig->GetInt(TEXT("/Script/UnrealEd.CookerSettings"), TEXT("DefaultPVRTCQuality"), CompressionModeValue, GEngineIni);
FParse::Value(FCommandLine::Get(), TEXT("-pvrtcquality="), CompressionModeValue);
CompressionModeValue = FMath::Min<uint32>(CompressionModeValue, MAX_QUALITY);
return CompressionModeValue;
}
static FString GetPVRTCQualityString()
{
// convert to a string
FString CompressionMode;
switch (GetDefaultCompressionValue())
{
case 0: CompressionMode = TEXT("fastest"); break;
case 1: CompressionMode = TEXT("fast"); break;
case 2: CompressionMode = TEXT("normal"); break;
case 3: CompressionMode = TEXT("high"); break;
case 4: CompressionMode = TEXT("best"); break;
default: UE_LOG(LogTemp, Fatal, TEXT("Max quality higher than expected"));
}
return CompressionMode;
}
static uint16 GetPVRTCQualityForVersion()
{
// top 3 bits for compression value
return GetDefaultCompressionValue() << 13;
}
/**
* PVR texture format handler.
*/
class FTextureFormatPVR : public ITextureFormat
{
virtual bool AllowParallelBuild() const override
{
return true;
}
virtual uint16 GetVersion(FName Format) const override
{
return 7 + GetPVRTCQualityForVersion();
}
virtual void GetSupportedFormats(TArray<FName>& OutFormats) const override
{
for (int32 i = 0; i < ARRAY_COUNT(GSupportedTextureFormatNames); ++i)
{
OutFormats.Add(GSupportedTextureFormatNames[i]);
}
}
virtual FTextureFormatCompressorCaps GetFormatCapabilities() const override
{
FTextureFormatCompressorCaps RetCaps;
// PVR compressor is limited to <=4096 in any direction.
RetCaps.MaxTextureDimension = 4096;
return RetCaps;
}
virtual bool CompressImage(
const FImage& InImage,
const struct FTextureBuildSettings& BuildSettings,
bool bImageHasAlphaChannel,
FCompressedImage2D& OutCompressedImage
) const override
{
// Get Raw Image Data from passed in FImage
FImage Image;
InImage.CopyTo(Image, ERawImageFormat::BGRA8, BuildSettings.GetGammaSpace());
// Get the compressed format
EPixelFormat CompressedPixelFormat = PF_Unknown;
if (BuildSettings.TextureFormatName == GTextureFormatNamePVRTC2)
{
CompressedPixelFormat = PF_PVRTC2;
}
else if (BuildSettings.TextureFormatName == GTextureFormatNamePVRTC4 || BuildSettings.TextureFormatName == GTextureFormatNamePVRTCN)
{
CompressedPixelFormat = PF_PVRTC4;
}
else if (BuildSettings.TextureFormatName == GTextureFormatNameAutoPVRTC)
{
CompressedPixelFormat = bImageHasAlphaChannel ? PF_PVRTC4 : PF_PVRTC2;
}
// Verify Power of 2
if ( !ValidateImagePower(Image) )
{
UE_LOG(LogTextureFormatPVR, Warning, TEXT("Mip size (%d,%d) does not have power-of-two dimensions and cannot be compressed to PVRTC%d"),
Image.SizeX, Image.SizeY, CompressedPixelFormat == PF_PVRTC2 ? 2 : 4);
return false;
}
// Squarify image
int32 FinalSquareSize = FGenericPlatformMath::Max(Image.SizeX, Image.SizeY);
SquarifyImage(Image, (CompressedPixelFormat == PF_PVRTC2) ? 16 : 8);
check(Image.SizeX == Image.SizeY);
if ( BuildSettings.TextureFormatName == GTextureFormatNamePVRTCN )
{
// Derive Z from X and Y to be consistent with BC5 normal maps used on PC (toss the texture's actual Z)
DeriveNormalZ(Image);
}
bool bCompressionSucceeded = true;
int32 SliceSize = Image.SizeX * Image.SizeY;
for (int32 SliceIndex = 0; SliceIndex < Image.NumSlices && bCompressionSucceeded; ++SliceIndex)
{
TArray<uint8> CompressedSliceData;
bCompressionSucceeded = CompressImageUsingPVRTexTool(
Image.AsBGRA8() + SliceIndex * SliceSize,
CompressedPixelFormat,
Image.SizeX,
Image.SizeY,
Image.IsGammaCorrected(),
FinalSquareSize,
CompressedSliceData
);
OutCompressedImage.RawData.Append(CompressedSliceData);
}
if ( bCompressionSucceeded )
{
OutCompressedImage.SizeX = FinalSquareSize;
OutCompressedImage.SizeY = FinalSquareSize;
OutCompressedImage.PixelFormat = CompressedPixelFormat;
}
// Return success status
return bCompressionSucceeded;
}
static bool CompressImageUsingPVRTexTool( void* SourceData, EPixelFormat PixelFormat, int32 SizeX, int32 SizeY, bool bSRGB, int32 FinalSquareSize, TArray<uint8>& OutCompressedData )
{
// Figure out whether to use 2 bits or 4 bits per pixel (PVRTC2/PVRTC4)
bool bIsPVRTC2 = (PixelFormat == PF_PVRTC2);
const int32 BlockSizeX = bIsPVRTC2 ? 8 : 4; // PVRTC2 uses 8x4 blocks, PVRTC4 uses 4x4 blocks
const int32 BlockSizeY = 4;
const int32 BlockBytes = 8; // Both PVRTC2 and PVRTC4 are 8 bytes per block
const uint32 DestSizeX = FinalSquareSize;
const uint32 DestSizeY = FinalSquareSize;
// min 2x2 blocks per mip
const uint32 DestBlocksX = FGenericPlatformMath::Max<uint32>(DestSizeX / BlockSizeX, 2);
const uint32 DestBlocksY = FGenericPlatformMath::Max<uint32>(DestSizeY / BlockSizeY, 2);
const uint32 DestNumBytes = DestBlocksX * DestBlocksY * BlockBytes;
// If using an image that's too small, compressor needs to generate mips for us with an upscaled image
check(SizeX == SizeY);
const int32 SourceSquareSize = SizeX;
bool bGenerateMips = (FinalSquareSize < SourceSquareSize) ? true : false;
// Allocate space to store compressed data.
OutCompressedData.Empty(DestNumBytes);
OutCompressedData.AddUninitialized(DestNumBytes);
void* MipData = OutCompressedData.GetData();
// Write SourceData into PVR file on disk
// Init Header
FPVRHeader PVRHeader;
PVRHeader.Version = 0x03525650; // endianess does not match
PVRHeader.Flags = 0;
PVRHeader.PixelFormat = 0x0808080861726762; // Format of the UTexture 8bpp and BGRA ordered
PVRHeader.ColorSpace = 0; // Setting to 1 indicates SRGB, but causes PVRTexTool to unpack to linear. We want the image to remain in sRGB space as we do the conversion in the shader.
PVRHeader.ChannelType = 0;
PVRHeader.Height = SizeY;
PVRHeader.Width = SizeX;
PVRHeader.Depth = 1;
PVRHeader.NumSurfaces = 1;
PVRHeader.NumFaces = 1;
PVRHeader.NumMipmaps = 1;
PVRHeader.MetaDataSize = 0;
// Get file paths for intermediates. Unique path to avoid filename collision
FGuid Guid;
FPlatformMisc::CreateGuid(Guid);
FString InputFilePath = FString::Printf(TEXT("Cache/%x%x%x%xRGBToPVRIn.pvr"), Guid.A, Guid.B, Guid.C, Guid.D);
InputFilePath = FPaths::GameIntermediateDir() + InputFilePath;
FString OutputFilePath = FString::Printf(TEXT("Cache/%x%x%x%xRGBToPVROut.pvr"), Guid.A, Guid.B, Guid.C, Guid.D);
OutputFilePath = FPaths::GameIntermediateDir() + OutputFilePath;
FArchive* PVRFile = NULL;
while(!PVRFile)
{
PVRFile = IFileManager::Get().CreateFileWriter(*InputFilePath); // Occasionally returns NULL due to error code ERROR_SHARING_VIOLATION
FPlatformProcess::Sleep(0.01f); // ... no choice but to wait for the file to become free to access
}
// Write out header
uint32 HeaderSize = sizeof( PVRHeader );
check(HeaderSize==52);
PVRFile->Serialize(&PVRHeader, HeaderSize);
// Write out uncompressed data
PVRFile->Serialize(SourceData, SizeX * SizeY * sizeof(uint32));
// Finished writing file
PVRFile->Close();
delete PVRFile;
// Compress PVR file to PVRTC
FString CompressionMode = GetPVRTCQualityString();
// Use PowerVR's new CLI tool commandline
FString Params = FString::Printf(TEXT("-i \"%s\" -o \"%s\" %s -legacypvr -q pvrtc%s -f PVRTC1_%d"),
*InputFilePath, *OutputFilePath,
bGenerateMips ? TEXT("-m") : TEXT(""),
*CompressionMode,
bIsPVRTC2 ? 2 : 4);
#if PLATFORM_MAC
FString CompressorPath(FPaths::EngineDir() + TEXT("Binaries/ThirdParty/ImgTec/PVRTexToolCLI"));
#elif PLATFORM_LINUX
FString CompressorPath(FPaths::EngineDir() + TEXT("Binaries/ThirdParty/ImgTec/PVRTexToolCLI.lnx"));
#elif PLATFORM_WINDOWS
FString CompressorPath(FPaths::EngineDir() + TEXT("Binaries/ThirdParty/ImgTec/PVRTexToolCLI.exe"));
#else
#error Unsupported platform
#endif
UE_LOG(LogTemp, Log, TEXT("Running texturetool with '%s'"), *Params);
// Give a debug message about the process
if (IsRunningCommandlet())
{
//UE_LOG(LogTextureFormatPVR, Display, TEXT("Compressing mip (%dx%d) to PVRTC%d for mobile devices..."), ImageSizeX, ImageSizeY, bIsPVRTC2 ? 2 : 4);
}
// Start Compressor
FProcHandle Proc = FPlatformProcess::CreateProc(*CompressorPath, *Params, true, false, false, NULL, -1, NULL, NULL);
bool bConversionWasSuccessful = true;
// Failed to start the compressor process?
if (!Proc.IsValid())
{
UE_LOG(LogTextureFormatPVR, Error, TEXT("Failed to start PVR compressor tool. (Path:%s)"), *CompressorPath);
bConversionWasSuccessful = false;
}
if ( bConversionWasSuccessful )
{
// Wait for the process to complete
int ReturnCode;
while (!FPlatformProcess::GetProcReturnCode(Proc, &ReturnCode))
{
FPlatformProcess::Sleep(0.01f);
}
FPlatformProcess::CloseProc(Proc);
// Did it fail?
if ( ReturnCode != 0 )
{
UE_LOG(LogTextureFormatPVR, Error, TEXT("PVR tool Failed with Return Code %d Mip Size (%d,%d)"), ReturnCode, SizeX, SizeY);
bConversionWasSuccessful = false;
}
}
// Open compressed file and put the data in OutCompressedImage
if ( bConversionWasSuccessful )
{
// Calculate which mip to pull from compressed image
int32 MipLevel = 0;
{
int32 i = SizeX;
while ( i > FinalSquareSize )
{
i /= 2;
++MipLevel;
}
}
// Get Raw File Data
TArray<uint8> PVRData;
FFileHelper::LoadFileToArray(PVRData, *OutputFilePath);
// Process It
FPVRHeader* Header = (FPVRHeader*)PVRData.GetData();
// Calculate the offset to get to the mip data
int FileOffset = HeaderSize;
for(int32 i = 0; i < MipLevel; ++i)
{
// Get the mip size for each image before the mip we want
uint32 LocalMipSizeX = FGenericPlatformMath::Max<uint32>(SizeX >> i, 1);
uint32 LocalMipSizeY = LocalMipSizeX;
uint32 LocalBlocksX = FGenericPlatformMath::Max<uint32>(LocalMipSizeX / BlockSizeX, 2);
uint32 LocalBlocksY = FGenericPlatformMath::Max<uint32>(LocalMipSizeY / BlockSizeY, 2);
uint32 LocalMipSize = LocalBlocksX * LocalBlocksY * BlockBytes;
// Add that mip's size to the offset
FileOffset += LocalMipSize;
}
// Copy compressed data
FMemory::Memcpy(MipData, PVRData.GetData() + FileOffset, DestNumBytes);
}
// Delete intermediate files
IFileManager::Get().Delete(*InputFilePath);
IFileManager::Get().Delete(*OutputFilePath);
return bConversionWasSuccessful;
}
};
/**
* Module for PVR texture compression.
*/
static ITextureFormat* Singleton = NULL;
class FTextureFormatPVRModule : public ITextureFormatModule
{
public:
virtual ~FTextureFormatPVRModule()
{
delete Singleton;
Singleton = NULL;
}
virtual ITextureFormat* GetTextureFormat()
{
if (!Singleton)
{
Singleton = new FTextureFormatPVR();
}
return Singleton;
}
};
IMPLEMENT_MODULE(FTextureFormatPVRModule, TextureFormatPVR);