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#lockdown nick.penwarden
Change 2889481 on 2016/03/02 by Richard.TalbotWatkin
Fixed socket preview component in Static Mesh Editor so that it remains correctly attached if the socket is renamed (Contributed by Manny-MADE).
PR #2094
#jira UE-27338 - GitHub 2094 : BUGFIX: Socket preview component broken in Static Mesh Editor
FSlateAtlasedTextureResource
Made changes to the Perforce source control provider so that operations can be cancelled with immediate effect if there is an issue connecting to the server.
#jira UE-24632 - "Updating file(s) source control status..." dialog doesn't allow Cancel
#RB Thomas.Sarkanen
Change 2890359 on 2016/03/02 by Nick.Darnell
Jira Mirroring - Adding some tools for matching gits sha to perforce commits. Also adding the program for scraping jira issues and pushing them elsewhere.
Change 2892008 on 2016/03/03 by Richard.TalbotWatkin
Back out changelist 2813475
Change 2892086 on 2016/03/03 by Richard.TalbotWatkin
Back out changelist 2813457
Change 2892117 on 2016/03/03 by Richard.TalbotWatkin
Back out changelist 2812830
Change 2892316 on 2016/03/03 by Richard.TalbotWatkin
Fixed conversion of brushes to volumes so that the original transform isn't lost.
#jira UE-24404 - Convert Actor from BSP to volume can affect the actor transform
Change 2892765 on 2016/03/03 by Andrew.Rodham
Changed public facing level editor classes to use ILevelEditor instead of SLevelEditor
#codereview Mike.Fricker
Change 2894154 on 2016/03/04 by Richard.TalbotWatkin
Fixed error in USplineComponent::GetSegmentLength when the segment is linear or constant.
Change 2894481 on 2016/03/04 by Cody.Albert
#jira UE-27830
Fixed mismatched layout name
Change 2896339 on 2016/03/06 by Richard.TalbotWatkin
Fixed undo issues in texture paint mode.
#jira UE-21206 - Texture Painting bugs
Change 2896713 on 2016/03/07 by Joe.Conley
Replacing #ifndef with #pragma once
Change 2896955 on 2016/03/07 by Cody.Albert
#jira UE-27711
Added initialization for LastHighlightInteractionTime
Change 2898895 on 2016/03/08 by Richard.TalbotWatkin
More optimizations to editing actors with a large number of components. Improved performance when executing construction scripts.
#jira UE-24821 - Blueprints with thousands of components perform very badly when selected in the Level Viewport
Change 2900770 on 2016/03/09 by Joe.Conley
Change #ifndef to #pragma once for headers under Runtime/Engine/Public
Change 2900835 on 2016/03/09 by Richard.TalbotWatkin
Fixed issues with scrolling items into view in STileView. Also fixed bugs in STileView::ReGenerateItems.
#jira UE-20441 - Hitting F2 to rename an asset in the Content Browser moves the asset out of view if the CB is at default size and location
#jira UE-20807 - Browse to Asset in Content Browser focuses just on the text
#codereview Nick.Atamas
Change 2900837 on 2016/03/09 by Richard.TalbotWatkin
Added an OnKeyDownHandler to SSearchBox and SAssetSearchBox so that functionality for handling keypresses which is normally handled by SEditableText can be overridden. Added custom behavior to SAssetPicker and SAssetSearchBox so that up/down cursor keys can be used to change focus from the text box to the menu.
#jira UE-20567 - UX Regression on Open Asset Panel
This also addresses a similar issue with the auto-complete popup in the Content Browser search bar.
Change 2900847 on 2016/03/09 by Richard.TalbotWatkin
Fixed include dependency.
Change 2900951 on 2016/03/09 by Richard.TalbotWatkin
Fixed non-dependent name lookup for superclass member access.
Change 2901325 on 2016/03/09 by Jamie.Dale
PR #2107: Output Log Filtering (Contributed by phoboz-net)
Change 2901391 on 2016/03/09 by Jamie.Dale
Some more output log filter improvements
We now defer the search until you finish typing, and the filter list itself now uses toggle buttons (like the content browser) so that you can toggle multiple filters without having to re-open the menu.
Change 2901736 on 2016/03/09 by Alexis.Matte
#jira UE-14632
Export staticmeshactor which are base on blueprint class as a blueprint instead of exporting it as an actor.
#codereview nick.darnell
Change 2903162 on 2016/03/10 by Alexis.Matte
Fbx scene importer, Fix crash when changing the material base path in the material tab page
#codereview nick.darnell
Change 2903903 on 2016/03/10 by Richard.TalbotWatkin
Fixed crash when attempting to paste an object from the level viewport into the content browser.
#jira UE-26100 - Crash when attempting to copy an object from the world into the content browser
Change 2903947 on 2016/03/10 by Richard.TalbotWatkin
[CL 2937134 by Nick Darnell in Main branch]