Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidDeviceDetection/AndroidDeviceDetection.Build.cs
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

31 lines
525 B
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AndroidDeviceDetection : ModuleRules
{
public AndroidDeviceDetection( TargetInfo Target )
{
BinariesSubFolder = "Android";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PublicIncludePaths.AddRange(
new string[]
{
"Runtime/Core/Public/Android"
}
);
if (UEBuildConfiguration.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
}
}
}