Files
UnrealEngineUWP/Engine/Programs
Andrew Grant f25badee7f Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2826201 on 2016/01/13 by Zabir.Hoque

	Add more verbose logging to try to understand #OR-11297

	#lockdown Andrew.Grant
	#CodeReview Marcus.Wassmer
	#RB none
	#TESTS compiled Win64 debug editor, ran agora_p

Change 2826170 on 2016/01/13 by Marcus.Wassmer

	Flush unloaded resource properly in LoadMap
	#codereview Gil.Gribb
	#rb none
	#test cycling game.  memory is freed properly now.
	#lockdown Andrew.Grant

Change 2826135 on 2016/01/12 by Michael.Noland

	Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation
	- Disabled async streaming for the duration of the QOS ping measurement to avoid hitches
	- Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future)
	- Added logging of the current average frame time when the datacenter ping is finalized
	- Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4)
	#jira OR-12453
	#rb paul.moore
	#tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc...

	Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General

Change 2826131 on 2016/01/12 by Michael.Noland

	#UE4 - added print out of MS/FPS during Qos ping evaluation
	#rb michael.noland
	#tests loaded up through login screen to see output

	Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General

Change 2826128 on 2016/01/12 by Michael.Noland

	Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation
	- Disabled async streaming for the duration of the QOS ping measurement to avoid hitches
	- Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future)
	- Added logging of the current average frame time when the datacenter ping is finalized
	- Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4)
	#jira OR-12453
	#rb paul.moore
	#tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc...

	Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main

Change 2826116 on 2016/01/12 by Michael.Noland

	Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation
	- Disabled async streaming for the duration of the QOS ping measurement to avoid hitches
	- Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future)
	- Added logging of the current average frame time when the datacenter ping is finalized
	- Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4)
	#jira OR-12453
	#rb paul.moore
	#tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc...
	#lockdown andrew.grant
	#codereview josh.markiewicz

Change 2825772 on 2016/01/12 by Dmitry.Rekman

	Linux signal handling improvements.

	- Switch crash handlers to use "crash malloc" (preallocated memory) on crash.
	- Remove unnecessary memory allocations from graceful termination handler.

	#rb none
	#tests Run the Linux server and crashed it a few times.
	#codereview David.Vossel, Michael.Trepka

Change 2825768 on 2016/01/12 by Josh.Markiewicz

	#UE4 - added print out of MS/FPS during Qos ping evaluation
	#rb michael.noland
	#tests loaded up through login screen to see output

Change 2825703 on 2016/01/12 by Brian.Karis

	Switched on new motion blur. Set temporal AA sharpness to 1.

	#rb none
	#TESTS editor

Change 2825689 on 2016/01/12 by Lina.Halper

	Fix for get animation notify crash

	https://jira.ol.epicgames.net/browse/OR-12248
	https://jira.ol.epicgames.net/browse/OR-12348

	- Also fixed the crash in preview of persona due to blend sample cache contains previous animation data
	- Also fixed blend space player to reinitialize cache data
	- The main issue is marker doesn't clamp the length, causing notifies ensure to trigger.

	#rb : Laurent.Delayen
	#tests: 10 Sparrows bot match for long time
	#code review: Martin.Wilson
	#lockdown: Andrew.Grant

Change 2825680 on 2016/01/12 by Martin.Mittring

	fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading)
	#rb:Olaf.Piesche, David.Hill
	#test: PC, many cases

Change 2825579 on 2016/01/12 by Chris.Bunner

	Force shadow shape bone indices on the required update list.
	#rb Lina.Halper, Rolando.Caloca
	#tests Editor
	#codereview Daniel.Wright
	#jira OR-12339

Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
..