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61 lines
1.1 KiB
C++
61 lines
1.1 KiB
C++
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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#include "Interfaces/ITargetPlatformModule.h"
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#include "Common/TargetPlatformBase.h"
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#include "LuminTargetPlatform.h"
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/**
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* Holds the target platform singleton.
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*/
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static ITargetPlatform* LuminTargetSingleton = NULL;
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/**
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* Module for the Android target platform.
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*/
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class FLuminTargetPlatformModule : public ITargetPlatformModule
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{
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public:
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/**
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* Destructor.
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*/
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~FLuminTargetPlatformModule( )
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{
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LuminTargetSingleton = NULL;
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}
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public:
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// Begin ITargetPlatformModule interface
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virtual ITargetPlatform* GetTargetPlatform() override
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{
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if (LuminTargetSingleton == NULL)
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{
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bool bClient = true;
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LuminTargetSingleton = new FLuminTargetPlatform(bClient);
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}
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return LuminTargetSingleton;
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}
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// End ITargetPlatformModule interface
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public:
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// Begin IModuleInterface interface
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virtual void StartupModule() override
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{
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}
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virtual void ShutdownModule() override
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{
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}
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// End IModuleInterface interface
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};
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IMPLEMENT_MODULE( FLuminTargetPlatformModule, LuminTargetPlatform);
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