Files
UnrealEngineUWP/Engine/Source/Developer/Lumin/LuminTargetPlatform/Private/LuminTargetPlatformModule.cpp
Robert Manuszewski bf397b2e1f Merging //UE4/Dev-Main @ 4114877 to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4115001 by Robert Manuszewski in Dev-Core branch]
2018-06-06 00:53:29 -04:00

61 lines
1.1 KiB
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/ITargetPlatformModule.h"
#include "Common/TargetPlatformBase.h"
#include "LuminTargetPlatform.h"
/**
* Holds the target platform singleton.
*/
static ITargetPlatform* LuminTargetSingleton = NULL;
/**
* Module for the Android target platform.
*/
class FLuminTargetPlatformModule : public ITargetPlatformModule
{
public:
/**
* Destructor.
*/
~FLuminTargetPlatformModule( )
{
LuminTargetSingleton = NULL;
}
public:
// Begin ITargetPlatformModule interface
virtual ITargetPlatform* GetTargetPlatform() override
{
if (LuminTargetSingleton == NULL)
{
bool bClient = true;
LuminTargetSingleton = new FLuminTargetPlatform(bClient);
}
return LuminTargetSingleton;
}
// End ITargetPlatformModule interface
public:
// Begin IModuleInterface interface
virtual void StartupModule() override
{
}
virtual void ShutdownModule() override
{
}
// End IModuleInterface interface
};
IMPLEMENT_MODULE( FLuminTargetPlatformModule, LuminTargetPlatform);