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32 lines
1.0 KiB
C++
32 lines
1.0 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "FunctionalTestingPrivatePCH.h"
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#include "ModuleInterface.h"
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#define LOCTEXT_NAMESPACE "FunctionalTesting"
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void FFunctionalTestingModule::StartupModule()
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{
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FMessageLogModule& MessageLogModule = FModuleManager::LoadModuleChecked<FMessageLogModule>("MessageLog");
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FMessageLogInitializationOptions InitOptions;
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InitOptions.bShowFilters = true;
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InitOptions.bShowPages = true;
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MessageLogModule.RegisterLogListing("FunctionalTestingLog", LOCTEXT("FunctionalTestingLog", "Functional Testing Log"), InitOptions );
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Manager = MakeShareable(new FFuncTestManager());
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}
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void FFunctionalTestingModule::ShutdownModule()
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{
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if( FModuleManager::Get().IsModuleLoaded( "MessageLog" ) )
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{
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FMessageLogModule& MessageLogModule = FModuleManager::GetModuleChecked<FMessageLogModule>("MessageLog");
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MessageLogModule.UnregisterLogListing("FunctionalTestingLog");
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}
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Manager = NULL;
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}
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IMPLEMENT_MODULE( FFunctionalTestingModule, FunctionalTesting );
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#undef LOCTEXT_NAMESPACE |