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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bf2e06bca2ea93f9e16d800f2caa72d02a9e003d
UnrealEngineUWP/Engine/Source
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marc audy bf2e06bca2 Added initial support for RDG_{TEXTURE, BUFFER}_ACCESS_ARRAY, which enables a dynamic number of inputs into an RDG pass. Removed unused / deprecated SHADER_PARAMETER_RDG_BUFFER.
#rb none

#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: zach.bethel
#ROBOMERGE-SOURCE: CL 15905815 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
#ROBOMERGE-CONFLICT from-shelf

[CL 15907353 by marc audy in ue5-main branch]
2021-04-02 20:35:50 -04:00
..
Developer
Added initial support for RDG_{TEXTURE, BUFFER}_ACCESS_ARRAY, which enables a dynamic number of inputs into an RDG pass. Removed unused / deprecated SHADER_PARAMETER_RDG_BUFFER.
2021-04-02 20:35:50 -04:00
Editor
Only compare the pin category, subcategory, and subcategory object when considering connections to break. This stops the member reference being different causing a break
2021-04-02 20:18:12 -04:00
Programs
nDisplay: fixed UE4 mentions in the source code
2021-04-02 20:19:26 -04:00
Runtime
Added initial support for RDG_{TEXTURE, BUFFER}_ACCESS_ARRAY, which enables a dynamic number of inputs into an RDG pass. Removed unused / deprecated SHADER_PARAMETER_RDG_BUFFER.
2021-04-02 20:35:50 -04:00
ThirdParty
Update mimalloc tps to v2.0.0
2021-03-31 21:21:43 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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