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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bf2dab8ef698e2f278ce8a0c969c3096bc5824e8
UnrealEngineUWP/Engine/Source
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Josh Engebretson bf2dab8ef6 Horde: Fix server compilation
#jira none
#preflight none
#rnx

[CL 22461165 by Josh Engebretson in ue5-main branch]
2022-10-11 13:32:19 -04:00
..
Developer
Feed the same set of weights to FMeshSimplifier when generating LODs for nanite fallback meshes to ensure that auto-computed LOD transition screen sizes are consistent
2022-10-11 12:15:30 -04:00
Editor
Fixed crash when loading a layered bone per blend node that has empty blend mask entries
2022-10-11 11:17:52 -04:00
Programs
Horde: Fix server compilation
2022-10-11 13:32:19 -04:00
Runtime
Fix level streaming already existing on the server in PIE leading to double activation
2022-10-11 13:27:29 -04:00
ThirdParty
Disable static analysis for third party Eigen code.
2022-10-07 20:10:11 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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