Files
UnrealEngineUWP/Engine/Source/Developer/DesktopPlatform/Private/Linux/DesktopPlatformLinux.cpp
Dmitry Rekman bee33dee86 Linux: add (stubbed) DesktopPlatform class.
Part of PR 140 (with mods), contributed by sbc100 and #ue4linux community.

#codereview Jamie.Dale

[CL 2096282 by Dmitry Rekman in Main branch]
2014-06-05 17:01:39 -04:00

78 lines
2.2 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "DesktopPlatformPrivatePCH.h"
#define LOCTEXT_NAMESPACE "DesktopPlatform"
bool FDesktopPlatformLinux::OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames)
{
unimplemented();
return false;
}
bool FDesktopPlatformLinux::SaveFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames)
{
unimplemented();
return false;
}
bool FDesktopPlatformLinux::OpenDirectoryDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, FString& OutFolderName)
{
unimplemented();
return false;
}
bool FDesktopPlatformLinux::OpenFontDialog(const void* ParentWindowHandle, FString& OutFontName, float& OutHeight, EFontImportFlags::Type& OutFlags)
{
unimplemented();
return false;
}
bool FDesktopPlatformLinux::OpenLauncher(bool Install, FString CommandLineParams )
{
unimplemented();
return false;
}
bool FDesktopPlatformLinux::FileDialogShared(bool bSave, const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames)
{
unimplemented();
return false;
}
bool FDesktopPlatformLinux::RegisterEngineInstallation(const FString &RootDir, FString &OutIdentifier)
{
return false;
}
void FDesktopPlatformLinux::EnumerateEngineInstallations(TMap<FString, FString> &OutInstallations)
{
unimplemented();
}
bool FDesktopPlatformLinux::VerifyFileAssociations()
{
unimplemented();
return false;
}
bool FDesktopPlatformLinux::UpdateFileAssociations()
{
unimplemented();
return false;
}
bool FDesktopPlatformLinux::RunUnrealBuildTool(const FText& Description, const FString& RootDir, const FString& Arguments, FFeedbackContext* Warn)
{
unimplemented();
return false;
}
FFeedbackContext* FDesktopPlatformLinux::GetNativeFeedbackContext()
{
unimplemented();
return NULL;
}
#undef LOCTEXT_NAMESPACE