Files
UnrealEngineUWP/Engine/Source/Developer/SourceControl/SourceControl.Build.cs
paul chipchase 0743e8dd17 Fix SOURCE_CONTROL_WITH_SLATE to work properly again in the SourceControl module
#rb wouter.burgers
#rnx

### SourceControl
- Remove link to "InputCore" as it is not used
- Only include slate and rendering modules if the target we are building for uses slate.
- Define SOURCE_CONTROL_WITH_SLATE as 0 if the target we are building for does not use slate.

- When SOURCE_CONTROL_WITH_SLATE is zero the following will be applied:
-- FRevisionControlStyleManager will not be compiled as it only makes sense if slate is enabled.
-- The monitoring aspect of FSourceControlFileStatusMonitor will be disabled as we cannot be notified of user interactions.
-- FScopedSourceControlProgress will compile but essentially do nothing.
-- The ::GetIcon method of ISourceControlState will no longer be compiled as it returns a FSlateIcon by value.

[CL 29516345 by paul chipchase in ue5-main branch]
2023-11-07 06:18:43 -05:00

81 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SourceControl : ModuleRules
{
public SourceControl(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"DeveloperSettings",
}
);
if (Target.bUsesSlate)
{
PublicDefinitions.Add("SOURCE_CONTROL_WITH_SLATE=1");
PublicDependencyModuleNames.AddRange(
new string[] {
"SlateCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Slate",
"RenderCore",
"RHI"
}
);
}
else
{
PublicDefinitions.Add("SOURCE_CONTROL_WITH_SLATE=0");
}
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetRegistry"
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"EditorFramework",
"Engine",
"UnrealEd",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools"
}
);
CircularlyReferencedDependentModules.Add("UnrealEd");
}
if (Target.bBuildDeveloperTools)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"MessageLog",
}
);
}
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}