Files
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/Private/TargetPlatformBase.cpp
ben marsh becd2b94d4 Rework checks for whether a temporary target is necessary to ensure the same code is used at runtime and in UAT.
#rb none
#jira UE-84440, UE-84444
#rnx

#ROBOMERGE-SOURCE: CL 10312968 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v593-10286020)

[CL 10312999 by ben marsh in Main branch]
2019-11-19 16:53:37 -05:00

292 lines
9.9 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "Common/TargetPlatformBase.h"
#include "HAL/IConsoleManager.h"
#include "DeviceBrowserDefaultPlatformWidgetCreator.h"
#include "Interfaces/IProjectBuildMutatorFeature.h"
#include "Features/IModularFeatures.h"
#include "Interfaces/IProjectManager.h"
#include "Interfaces/IPluginManager.h"
#include "ProjectDescriptor.h"
#include "Misc/App.h"
#include "Misc/ConfigCacheIni.h"
#define LOCTEXT_NAMESPACE "TargetPlatform"
bool FTargetPlatformBase::UsesForwardShading() const
{
static IConsoleVariable* CVarForwardShading = IConsoleManager::Get().FindConsoleVariable(TEXT("r.ForwardShading"));
return CVarForwardShading ? (CVarForwardShading->GetInt() != 0) : false;
}
bool FTargetPlatformBase::UsesDBuffer() const
{
static IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.DBuffer"));
return CVar ? (CVar->GetInt() != 0) : false;
}
bool FTargetPlatformBase::UsesBasePassVelocity() const
{
static IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.BasePassOutputsVelocity"));
return CVar ? (CVar->GetInt() != 0) : false;
}
bool FTargetPlatformBase::UsesSelectiveBasePassOutputs() const
{
static IConsoleVariable* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.SelectiveBasePassOutputs"));
return CVar ? (CVar->GetInt() != 0) : false;
}
bool FTargetPlatformBase::UsesDistanceFields() const
{
return true;
}
float FTargetPlatformBase::GetDownSampleMeshDistanceFieldDivider() const
{
return 1.0f;
}
static bool IsPluginEnabledForTarget(const IPlugin& Plugin, const FProjectDescriptor* Project, const FString& Platform, EBuildConfiguration Configuration, EBuildTargetType TargetType)
{
if (!Plugin.GetDescriptor().SupportsTargetPlatform(Platform))
{
return false;
}
bool bEnabledForProject = Plugin.IsEnabledByDefault();
if (Project != nullptr)
{
for(const FPluginReferenceDescriptor& PluginReference : Project->Plugins)
{
if (PluginReference.Name == Plugin.GetName() && !PluginReference.bOptional)
{
bEnabledForProject = PluginReference.IsEnabledForPlatform(Platform) && PluginReference.IsEnabledForTargetConfiguration(Configuration) && PluginReference.IsEnabledForTarget(TargetType);
}
}
}
return bEnabledForProject;
}
static bool IsPluginCompiledForTarget(const IPlugin& Plugin, const FProjectDescriptor* Project, const FString& Platform, EBuildConfiguration Configuration, EBuildTargetType TargetType, bool bRequiresCookedData)
{
bool bCompiledForTarget = false;
if (IsPluginEnabledForTarget(Plugin, Project, Platform, Configuration, TargetType))
{
bool bBuildDeveloperTools = (TargetType == EBuildTargetType::Editor || TargetType == EBuildTargetType::Program || (Configuration != EBuildConfiguration::Test && Configuration != EBuildConfiguration::Shipping));
for (const FModuleDescriptor& Module : Plugin.GetDescriptor().Modules)
{
if (Module.IsCompiledInConfiguration(Platform, Configuration, TEXT(""), TargetType, bBuildDeveloperTools, bRequiresCookedData))
{
bCompiledForTarget = true;
break;
}
}
}
return bCompiledForTarget;
}
static bool ConfigureEnabledPlugins(const FPluginReferenceDescriptor& FirstReference, const FProjectDescriptor* ProjectDescriptor, const FString& TargetName, const FString& Platform, EBuildConfiguration Configuration, EBuildTargetType TargetType, const TMap<FString, IPlugin*>& Plugins, TSet<FString>& EnabledPluginNames)
{
if (!EnabledPluginNames.Contains(FirstReference.Name))
{
// Set of plugin names we've added to the queue for processing
TSet<FString> NewPluginNames;
NewPluginNames.Add(FirstReference.Name);
// Queue of plugin references to consider
TArray<const FPluginReferenceDescriptor*> NewPluginReferences;
NewPluginReferences.Add(&FirstReference);
// Loop through the queue of plugin references that need to be enabled, queuing more items as we go
TArray<TSharedRef<IPlugin>> NewPlugins;
for (int32 Idx = 0; Idx < NewPluginReferences.Num(); Idx++)
{
const FPluginReferenceDescriptor& Reference = *NewPluginReferences[Idx];
// Check if the plugin is required for this platform
if(!Reference.IsEnabledForPlatform(Platform) || !Reference.IsEnabledForTargetConfiguration(Configuration) || !Reference.IsEnabledForTarget(TargetType))
{
continue;
}
// Find the plugin being enabled
const IPlugin* const* PluginPtr = Plugins.Find(Reference.Name);
if (PluginPtr == nullptr)
{
continue;
}
// Check the plugin supports this platform
const FPluginDescriptor& PluginDescriptor = (*PluginPtr)->GetDescriptor();
if(!PluginDescriptor.SupportsTargetPlatform(Platform))
{
continue;
}
// Check that this plugin supports the current program
if (TargetType == EBuildTargetType::Program && !PluginDescriptor.SupportedPrograms.Contains(TargetName))
{
continue;
}
// Skip loading Enterprise plugins when project is not an Enterprise project
if ((*PluginPtr)->GetType() == EPluginType::Enterprise && !ProjectDescriptor->bIsEnterpriseProject)
{
continue;
}
// Add references to all its dependencies
for (const FPluginReferenceDescriptor& NextReference : PluginDescriptor.Plugins)
{
if (!EnabledPluginNames.Contains(NextReference.Name) && !NewPluginNames.Contains(NextReference.Name))
{
NewPluginNames.Add(NextReference.Name);
NewPluginReferences.Add(&NextReference);
}
}
// Add the plugin
EnabledPluginNames.Add((*PluginPtr)->GetName());
}
}
return true;
}
bool FTargetPlatformBase::RequiresTempTarget(bool bProjectHasCode, EBuildConfiguration Configuration, bool bRequiresAssetNativization, FText& OutReason) const
{
// check to see if we already have a Target.cs file
if (bProjectHasCode)
{
return false;
}
// check if asset nativization is enabled
if (bRequiresAssetNativization)
{
OutReason = LOCTEXT("TempTarget_Nativization", "asset nativization is enabled");
return true;
}
// check to see if any projectmutator modular features are available
for (IProjectBuildMutatorFeature* Feature : IModularFeatures::Get().GetModularFeatureImplementations<IProjectBuildMutatorFeature>(PROJECT_BUILD_MUTATOR_FEATURE))
{
if (Feature->RequiresProjectBuild(PlatformInfo->PlatformInfoName, OutReason))
{
return true;
}
}
// check the target platforms for any differences in build settings or additional plugins
const FProjectDescriptor* Project = IProjectManager::Get().GetCurrentProject();
if (!FApp::IsEngineInstalled() && !HasDefaultBuildSettings())
{
OutReason = LOCTEXT("TempTarget_NonDefaultBuildConfig", "project has non-default build configuration");
return true;
}
// check if there's a non-default plugin change
FText Reason;
if (IPluginManager::Get().RequiresTempTargetForCodePlugin(Project, PlatformInfo->UBTTargetId.ToString(), Configuration, PlatformInfo->PlatformType, Reason))
{
OutReason = Reason;
return true;
}
return false;
}
TSharedPtr<IDeviceManagerCustomPlatformWidgetCreator> FTargetPlatformBase::GetCustomWidgetCreator() const
{
static TSharedPtr<FDeviceBrowserDefaultPlatformWidgetCreator> DefaultWidgetCreator = MakeShared<FDeviceBrowserDefaultPlatformWidgetCreator>();
return DefaultWidgetCreator;
}
bool FTargetPlatformBase::HasDefaultBuildSettings() const
{
// first check default build settings for all platforms
TArray<FString> BoolKeys, IntKeys, StringKeys, BuildKeys;
BuildKeys.Add(TEXT("bCompileApex"));
BuildKeys.Add(TEXT("bCompileICU"));
BuildKeys.Add(TEXT("bCompileSimplygon"));
BuildKeys.Add(TEXT("bCompileSimplygonSSF"));
BuildKeys.Add(TEXT("bCompileRecast"));
BuildKeys.Add(TEXT("bCompileSpeedTree"));
BuildKeys.Add(TEXT("bCompileWithPluginSupport"));
BuildKeys.Add(TEXT("bCompilePhysXVehicle"));
BuildKeys.Add(TEXT("bCompileFreeType"));
BuildKeys.Add(TEXT("bCompileForSize"));
BuildKeys.Add(TEXT("bCompileCEF3"));
BuildKeys.Add(TEXT("bCompileCustomSQLitePlatform"));
const PlatformInfo::FPlatformInfo& PlatInfo = GetPlatformInfo();
if (!DoProjectSettingsMatchDefault(PlatInfo.TargetPlatformName.ToString(), TEXT("/Script/BuildSettings.BuildSettings"), &BuildKeys, nullptr, nullptr))
{
return false;
}
FString PlatformSection;
GetBuildProjectSettingKeys(PlatformSection, BoolKeys, IntKeys, StringKeys);
if(!DoProjectSettingsMatchDefault(PlatInfo.TargetPlatformName.ToString(), PlatformSection, &BoolKeys, &IntKeys, &StringKeys))
{
return false;
}
return true;
}
bool FTargetPlatformBase::DoProjectSettingsMatchDefault(const FString& InPlatformName, const FString& InSection, const TArray<FString>* InBoolKeys, const TArray<FString>* InIntKeys, const TArray<FString>* InStringKeys)
{
FConfigFile ProjIni;
FConfigFile DefaultIni;
FConfigCacheIni::LoadLocalIniFile(ProjIni, TEXT("Engine"), true, *InPlatformName, true);
FConfigCacheIni::LoadExternalIniFile(DefaultIni, TEXT("Engine"), *FPaths::EngineConfigDir(), *FPaths::EngineConfigDir(), true, NULL, true);
if (InBoolKeys != NULL)
{
for (int Index = 0; Index < InBoolKeys->Num(); ++Index)
{
FString Default(TEXT("False")), Project(TEXT("False"));
DefaultIni.GetString(*InSection, *((*InBoolKeys)[Index]), Default);
ProjIni.GetString(*InSection, *((*InBoolKeys)[Index]), Project);
if (Default.Compare(Project, ESearchCase::IgnoreCase))
{
return false;
}
}
}
if (InIntKeys != NULL)
{
for (int Index = 0; Index < InIntKeys->Num(); ++Index)
{
int64 Default(0), Project(0);
DefaultIni.GetInt64(*InSection, *((*InIntKeys)[Index]), Default);
ProjIni.GetInt64(*InSection, *((*InIntKeys)[Index]), Project);
if (Default != Project)
{
return false;
}
}
}
if (InStringKeys != NULL)
{
for (int Index = 0; Index < InStringKeys->Num(); ++Index)
{
FString Default(TEXT("False")), Project(TEXT("False"));
DefaultIni.GetString(*InSection, *((*InStringKeys)[Index]), Default);
ProjIni.GetString(*InSection, *((*InStringKeys)[Index]), Project);
if (Default.Compare(Project, ESearchCase::IgnoreCase))
{
return false;
}
}
}
return true;
}
#undef LOCTEXT_NAMESPACE