Files
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatOpenGL/ShaderFormatOpenGL.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

33 lines
679 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ShaderFormatOpenGL : ModuleRules
{
public ShaderFormatOpenGL(TargetInfo Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateIncludePathModuleNames.Add("OpenGLDrv");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ShaderCore",
"ShaderCompilerCommon",
"ShaderPreprocessor"
}
);
AddThirdPartyPrivateStaticDependencies(Target,
"OpenGL",
"HLSLCC"
);
if (Target.Platform == UnrealTargetPlatform.Linux)
{
AddThirdPartyPrivateStaticDependencies(Target, "SDL2");
}
}
}