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UnrealEngineUWP
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UnrealEngineUWP
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Linux
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LinuxTargetPlatform
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Josh Adams
56440f0048
- First checkin for the new DesktopTargetPlatform that will be able to cook packages for Windows, Mac, and Linux. So far, cooking on Windows and Mac and run on each other (with -opengl on Windows, since Mac can't currently compile D3D shaders)
...
[CL 2448658 by Josh Adams in Main branch]
2015-02-17 09:57:44 -05:00
..
LinuxTargetDevice.cpp
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
LinuxTargetDevice.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
LinuxTargetPlatform.h
- First checkin for the new DesktopTargetPlatform that will be able to cook packages for Windows, Mac, and Linux. So far, cooking on Windows and Mac and run on each other (with -opengl on Windows, since Mac can't currently compile D3D shaders)
2015-02-17 09:57:44 -05:00
LinuxTargetPlatformClasses.cpp
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
LinuxTargetPlatformModule.cpp
Fix usage of a deprecated ConstructObject().
2015-02-04 13:52:02 -05:00
LinuxTargetPlatformPrivatePCH.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00