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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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beae1b3550db754fbd2f27fd03a3c5cebc6345cd
UnrealEngineUWP/Engine/Source/Developer/Android
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Josh Adams 35b9503326 - Fixed confusing Android SDK tooltips [UE-9155]
[CL 2432808 by Josh Adams in Main branch]
2015-02-04 20:25:59 -05:00
..
Android_ATCTargetPlatform
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
Android_DXTTargetPlatform
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
Android_ES31TargetPlatform
- Added some in-editor documentation/tips to clarify some of the project settings [UE-8127]
2015-01-27 10:57:03 -05:00
Android_ETC1TargetPlatform
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
Android_ETC2TargetPlatform
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
Android_PVRTCTargetPlatform
[Important BUNs in here]
2014-12-11 13:44:41 -05:00
AndroidDeviceDetection
[INTEGRATE] Change 2418497 by Robert.Jones@Pitbull-RJones on 2015/01/26 06:46:00
2015-01-26 20:18:16 -05:00
AndroidPlatformEditor
- Fixed confusing Android SDK tooltips [UE-9155]
2015-02-04 20:25:59 -05:00
AndroidTargetPlatform
Quick workaround for B6H and BC7 on OpenGL. This looks at the project settings (.ini) and allows D3D11 texture formats if D3D11 SM5 is the only targeted shader format, otherwise it will fall back to DXT/etc. Note that it does not check for command-line overrides, like running with -opengl.
2015-02-03 18:35:25 -05:00
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