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beae1b3550db754fbd2f27fd03a3c5cebc6345cd
UnrealEngineUWP
/
Engine
/
Plugins
/
ScriptPlugin
/
Source
/
ScriptEditorPlugin
/
Private
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Mikolaj Sieluzycki
52c71176ab
Rename StaticConstructObject to StaticConstructObject_Internal and use it only in CoreUObject module. Change rest of usages to NewObject.
...
#codereview Robert.Manuszewski [CL 2437731 by Mikolaj Sieluzycki in Main branch]
2015-02-09 05:43:45 -05:00
..
ScriptBlueprintCompiler.cpp
Rename StaticConstructObject to StaticConstructObject_Internal and use it only in CoreUObject module. Change rest of usages to NewObject.
2015-02-09 05:43:45 -05:00
ScriptBlueprintCompiler.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
ScriptBlueprintEditor.cpp
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
ScriptBlueprintEditor.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
ScriptEditorPlugin.cpp
UE-6596 - Fixing an editor crash and memory corruption issue that occurs when UMG 3D Components have been placed in the level and the widget they spawn is recompiled with certain changes. Restructuring the way external blueprint compilers are registered so that they can properly wait until all compiling has finished to do re-registering of components...etc.
2014-12-15 15:31:42 -05:00
ScriptEditorPluginPrivatePCH.h
[INTEGRATE] Change 2427264 by Nick.Whiting@z2421_SSD on 2015/01/31 18:51:47
2015-02-06 10:41:43 -05:00
ScriptFactory.cpp
Deprecated AutoPriority and replaced it with ImportPriority. ImportPriority differs from AutoPriority in the following ways:
2014-12-12 14:13:31 -05:00