Files
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsTargetPlatform/WindowsTargetPlatform.Build.cs
marc audy a98d95f9ef #rb aaron.mcleran
[FYI] rob.gay aaron.mcleran maxwell.hayes phil.popp
[FYI] Ethan.Geller


#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: ethan.geller
#ROBOMERGE-SOURCE: CL 7095880 via CL 7106842
#ROBOMERGE-BOT: (v367-6836689)

[CL 7106847 by marc audy in Main branch]
2019-06-20 13:28:39 -04:00

41 lines
808 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WindowsTargetPlatform : ModuleRules
{
public WindowsTargetPlatform(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"TargetPlatform",
"DesktopPlatform",
"AudioPlatformConfiguration",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings",
}
);
PrivateIncludePaths.AddRange(
new string[] {
}
);
// compile with Engine
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange( new string[] {
"Engine", "RHI"
}
);
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
}
}