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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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be7c3f9763558302a30ce4bbbca47372fbfbc694
UnrealEngineUWP/Engine/Source/Developer/IOS
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josh adams 3d282bf6e7 - Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
- Changed each platform's GetTargetPlatform[s] function
#rb none
#jira UE-78692
[FYI] bob.tellez


#ROBOMERGE-SOURCE: CL 7952099 via CL 7954770
#ROBOMERGE-BOT: (v393-7951996)

[CL 7954968 by josh adams in Main branch]
2019-08-12 18:12:07 -04:00
..
IOSPlatformEditor
In order to keep up with the HLR the desktop renderers now require Metal 2.0 or later on Apple's platforms - Metal 1.2 just isn't sufficient.
2019-03-15 16:59:18 -04:00
IOSTargetPlatform
- Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
2019-08-12 18:12:07 -04:00
TVOSTargetPlatform
- Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
2019-08-12 18:12:07 -04:00
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