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- Added context menu entry to AnimationSequence asset actions to apply all contained animation modifiers #rb Thomas.Sarkanen #preflight 604f343a23863e000183d66b [CL 15694950 by Jurre deBaare in ue5-main branch]
19 lines
643 B
C++
19 lines
643 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Modules/ModuleInterface.h"
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#include "Containers/Array.h"
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class UAnimSequence;
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class IAnimationModifiersModule : public IModuleInterface
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{
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public:
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/** Shows a new modal dialog allowing the user to setup Animation Modifiers to be added for all AnimSequences part of InSequences */
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virtual void ShowAddAnimationModifierWindow(const TArray<UAnimSequence*>& InSequences) = 0;
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/** Apply animation modifiers contained by provided Animation Sequences to its respective outers */
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virtual void ApplyAnimationModifiers(const TArray<UAnimSequence*>& InSequences) = 0;
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};
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