Files
UnrealEngineUWP/Engine/Source/Editor/AnimationModifiers/Public/IAnimationModifiersModule.h
Jurre deBaare be38ae281c - Added button to Anim Modifiers details customizations to apply all instances of its class to their outer AnimSequences
- Added context menu entry to AnimationSequence asset actions to apply all contained animation modifiers
#rb Thomas.Sarkanen
#preflight 604f343a23863e000183d66b

[CL 15694950 by Jurre deBaare in ue5-main branch]
2021-03-15 06:52:40 -04:00

19 lines
643 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleInterface.h"
#include "Containers/Array.h"
class UAnimSequence;
class IAnimationModifiersModule : public IModuleInterface
{
public:
/** Shows a new modal dialog allowing the user to setup Animation Modifiers to be added for all AnimSequences part of InSequences */
virtual void ShowAddAnimationModifierWindow(const TArray<UAnimSequence*>& InSequences) = 0;
/** Apply animation modifiers contained by provided Animation Sequences to its respective outers */
virtual void ApplyAnimationModifiers(const TArray<UAnimSequence*>& InSequences) = 0;
};