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Fix false-positive-redirect suppression code in SoftObjectPath. Package redirects are already builtin to FindObject, so the check for "Old object exists" was returning true even if the old object did not exist but was redirected to a new object through a package redirect. Narrow the check by requiring that FindObject succeeds and returns an object with path name equal to the old name. #rb Ben.Zeigler #rnx [CL 15983960 by Matt Peters in ue5-main branch]