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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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be1b2c845b5cbc4c9727e84e2dfd9ec987471602
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat/Private
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jeannoe morissette 498403d8d8 VulkanRHI: Add missing 3 component types.
#rb Mihnea.Balta
#jira UE-225212
#rnx

[CL 36758066 by jeannoe morissette in 5.5 branch]
2024-10-01 19:35:49 -04:00
..
GLSLOptimizer.tps
…
SpirVShaderCompiler.inl
Updating Dev-Release-5.5 from Main at CL #36144969
2024-09-10 10:26:02 -04:00
VulkanBackend.cpp
VulkanRHI: move some helper functions into an .inl that can be shared (more structure to come). Remove FVulkanSpirv and PatchSpirvReflectionEntries, they were parsing all of the Spirv for information that isn't used anymore.
2024-07-16 13:40:10 -04:00
VulkanBackend.h
VulkanRHI: Clean up shader structures. Remove unused FVulkanBindingTable and EVulkanBindingType. Adding ShaderStage::EStage::NumGraphicsStages to eventually replace ::NumStages where appropriate. Start simplifying VulkanShaderCompiler to remove some back and forth caused by legacy code paths. (WIP)
2024-05-15 18:38:27 -04:00
VulkanShaderCompiler.cpp
VulkanRHI: Add missing 3 component types.
2024-10-01 19:35:49 -04:00
VulkanShaderFormat.cpp
VulkanRHI: move some helper functions into an .inl that can be shared (more structure to come). Remove FVulkanSpirv and PatchSpirvReflectionEntries, they were parsing all of the Spirv for information that isn't used anymore.
2024-07-16 13:40:10 -04:00
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