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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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be0d93a019d88bcfaef426bcdd8a23fdc5aa50fe
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph
History
ryan hummer be0d93a019 Fixing compile error
#rnx
#rb none
[FYI] josh.adams

[CL 27054586 by ryan hummer in ue5-main branch]
2023-08-11 20:25:22 -04:00
..
Properties
…
Scripts
Remove platform
2023-05-12 18:03:33 -04:00
Tasks
Fixing compile error
2023-08-11 20:25:22 -04:00
BgCondition.cs
…
BgGraphBuilder.cs
Change to structured logging in other AutomationTool projects.
2023-03-08 12:43:35 -05:00
BgNodeExecutor.cs
BuildGraph: Ignore empty values for file arguments in BuildGraph tasks.
2023-04-11 16:22:19 -04:00
BgSchema.cs
BuildGraph: Allow specifying the character sequence used to join lines in a property element body.
2023-05-17 18:46:53 -04:00
BgScriptNode.cs
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BgScriptReader.cs
Horde: Add a custom error code for BuildGraph script compilation errors.
2023-05-24 13:06:11 -04:00
BgScriptWriter.cs
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BgTask.cs
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BuildGraph.Automation.csproj
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BuildGraph.cs
BuildGraph: Add an <OnExit> task which schedules a shell command to be executed once a step is finished. When run on Horde, the command is guaranteed to be executed even if UAT terminates.
2023-06-02 12:12:37 -04:00
JobContext.cs
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Task.cs
BuildGraph: Allow scheduling tasks to run on lease cleanup, when executing on Horde.
2023-06-08 14:55:24 -04:00
TempStorage.cs
Allow Info.plist and CodeResource files inside .app bundles to be different during horde jobs
2023-07-24 07:54:43 -04:00
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