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bdfe4fff0ff7fd466185b550bdc004eda37bcdee
UnrealEngineUWP
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Engine
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Source
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Runtime
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CoreUObject
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Private
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Zousar Shaker
bdfe4fff0f
Split the representation in the reflection system of TObjectPtr fields into FObjectPtrProperty (derived from FObjectProperty and already existed since the introduction of wrapped object pointers) and a new FClassPtrProperty (derived from FClassProperty, and newly introduced in this change). As with raw pointers, UHT will generate code for one vs the other depending on whether the inner type is derived from UClass or not. The new reflection type is meant to be functionally equivalent to the existing one, except it changes how the PROPERTY (not the instance of the field on a containing object) is serialized to ensure it includes the MetaClass member as inherited from FClassProperty.
...
#rb robert.manuszewski [CL 15317249 by Zousar Shaker in ue5-main branch]
2021-02-04 12:19:38 -04:00
..
AssetRegistry
Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
2021-02-03 14:57:28 -04:00
Blueprint
UE5/Release-Engine-Staging to UE5/Main
2021-01-08 19:56:07 -04:00
Internationalization
Rebuild the package localization cache for all current cultures when the culture changes
2020-12-03 19:00:34 -04:00
Misc
AssetRegistry - Change AssetDataGatherer to always use asynchronous background scanning. A tree structure in FAssetDataDiscovery keeps track of what has been scanned, so that ScanPathsSynchronous requests can wait on only what is missing.
2021-02-03 19:36:37 -04:00
Serialization
Prototype Wrapped Object Pointers (ObjectHandle/ObjectPtr)
2021-01-26 02:45:51 -04:00
Templates
…
Tests
(added missing file from last submit) Fix ObjectHandle test failing after the wrapped object pointer upgrade as there are now more trackable sub-references in the content being loaded during the test, leading to an excess when counting the number of handle reads.
2021-02-03 18:50:08 -04:00
UObject
Split the representation in the reflection system of TObjectPtr fields into FObjectPtrProperty (derived from FObjectProperty and already existed since the introduction of wrapped object pointers) and a new FClassPtrProperty (derived from FClassProperty, and newly introduced in this change). As with raw pointers, UHT will generate code for one vs the other depending on whether the inner type is derived from UClass or not. The new reflection type is meant to be functionally equivalent to the existing one, except it changes how the PROPERTY (not the instance of the field on a containing object) is serialized to ensure it includes the MetaClass member as inherited from FClassProperty.
2021-02-04 12:19:38 -04:00
Virtualization
SharedBuffer: Rewrote SharedBuffer to make it easier to use, and support lazy materialization of the underlying buffer
2020-12-16 12:20:24 -04:00
CoreUObjectPrivatePCH.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00