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UnrealEngineUWP
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bdfe4fff0ff7fd466185b550bdc004eda37bcdee
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
Core
History
Luke Thatcher
047a17ad55
Fix crash in engine startup. FTaskGraphInterface::IsRunning() is static and shouldn't be called via FTaskGraphInterface::Get().IsRunning(), otherwise we hit the nullptr check inside Get() when the task graph has not yet started.
...
#rb none #jira none #fyi Danny.Couture [CL 15314215 by Luke Thatcher in ue5-main branch]
2021-02-04 10:29:00 -04:00
..
Private
Fix crash in engine startup. FTaskGraphInterface::IsRunning() is static and shouldn't be called via FTaskGraphInterface::Get().IsRunning(), otherwise we hit the nullptr check inside Get() when the task graph has not yet started.
2021-02-04 10:29:00 -04:00
Public
Work around MSVC compiler bug when /ZW is used. The forward-declaration of complex templates must use the same template argument names due to presumed quirks in how MSVC tokenises the template statement.
2021-02-04 09:56:54 -04:00
Core.Build.cs
Fixed
2021-02-01 10:30:02 -04:00