Files
UnrealEngineUWP/Engine/Source/Runtime/AudioCodecEngine/Public/DecoderInputFactory.h
Maxwell Hayes 36dc9ec1f2 Metasound wave player node
#rb Aaron.McLeran
#jira UEAU-615

[CL 15175555 by Maxwell Hayes in ue5-main branch]
2021-01-24 16:12:59 -04:00

20 lines
373 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Templates/UniquePtr.h"
// Forward declares.
class USoundWave;
namespace Audio
{
// Forward declares.
struct IDecoderInput;
// Just loose for now.
AUDIOCODECENGINE_API TUniquePtr<IDecoderInput> CreateBackCompatDecoderInput(
FName InOldFormatName,
const FSoundWaveProxy& InSoundWave );
}