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bdf43a29dbb60c74c162dc4aaa15c5dbbd746c0f
UnrealEngineUWP/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework
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semion piskarev bdf43a29db MeshModelingToolset: Added a way to store tool selections between tool invocations and used it in PolyEdit tool.
#rb Ryan.Schmidt
#jira UETOOL-2372
#rnx

[CL 14745200 by semion piskarev in ue5-main branch]
2020-11-13 14:07:30 -04:00
..
Private
MeshModelingToolset: Added a way to store tool selections between tool invocations and used it in PolyEdit tool.
2020-11-13 14:07:30 -04:00
Public
MeshModelingTools: Made it possible to change tools without hitting accept. This involved making CanStartTool not check that no tool is active, so places where that function was used were tweaked to keep functionality the same. Also made buttons be highlighted when a specific tool is used.
2020-11-05 18:33:19 -04:00
EditorInteractiveToolsFramework.Build.cs
Adding EditorFramework to build.cs files
2020-08-14 13:24:16 -04:00
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