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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bdce0fd5feaae2cc1958757105a859cf40aaa8b8
UnrealEngineUWP/Engine/Source
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Justin Sargent bdce0fd5fe Updating Mac editor behavior to take into the account the newly renamed launcher exe.
[CL 2586382 by Justin Sargent in Main branch]
2015-06-12 16:57:25 -04:00
..
Developer
Updating Mac editor behavior to take into the account the newly renamed launcher exe.
2015-06-12 16:57:25 -04:00
Editor
Local variables in Blueprint functions will now be set to the default values of the user defined struct their type represents.
2015-06-12 16:40:34 -04:00
Programs
- Basic support for compiling Xcode 7 (iOS9, MacOS 10.11)
2015-06-12 13:45:19 -04:00
Runtime
#ue4 - Fix bReturnPhysMat not being respected for heightfields. Also make sure to init Hit.FaceIndex to INDEX_NONE when it's not filled in.
2015-06-12 16:11:41 -04:00
ThirdParty
Update PhysX 3.3.3 with bug fixes
2015-06-11 17:11:44 -04:00
UE4Client.Target.cs
…
UE4Editor.Target.cs
Fixing UBT by removing unreferenced variable introduced by CL 2561288
2015-05-21 19:32:37 -04:00
UE4Game.Target.cs
[INTEGRATE] Change 2566718 by Matthew.Griffin@Matthew.Griffin_G5772_Integration on 2015/05/27 11:42:54
2015-06-03 08:20:19 -04:00
UE4Server.Target.cs
…
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