Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/MetasoundEngine.Build.cs
Rob Gay bdc971b2d0 Move UMetasound to MetasoundEngine (step toward editor enablement as EdGraph reference will be required on class).
#rb ethan.geller
#jira UEAU-476

[CL 13860810 by Rob Gay in ue5-main branch]
2020-07-15 00:16:40 -04:00

34 lines
538 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MetasoundEngine : ModuleRules
{
public MetasoundEngine(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"Core",
"MetasoundGraphCore"
}
);
PublicDependencyModuleNames.AddRange
(
new string[]
{
"CoreUObject",
"Engine",
"MetasoundFrontend",
"Serialization"
}
);
}
}
}