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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bda377ea24b9935363461ed896ac4d772efabc81
UnrealEngineUWP/Engine/Source/Runtime/Core
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Josh Adams bda377ea24 - Changed FMonitoredProcess to buffer the output if the OnOutput delegate is not bound (get the buffered output with GetFullOutputWithoutDelegate())
- Log out the Turnkey UAT output on any failure as a warning
#preflight 624b0864323cb7b9913f8337
#rb david.harvey

[CL 19611391 by Josh Adams in ue5-main branch]
2022-04-04 13:01:46 -04:00
..
Internal/IO
Adding support for writing back metadata to an asset registry during iostore staging. Initially this is size information about the chunks.
2022-03-02 19:22:28 -05:00
Private
- Changed FMonitoredProcess to buffer the output if the OnOutput delegate is not bound (get the buffered output with GetFullOutputWithoutDelegate())
2022-04-04 13:01:46 -04:00
Public
- Changed FMonitoredProcess to buffer the output if the OnOutput delegate is not bound (get the buffered output with GetFullOutputWithoutDelegate())
2022-04-04 13:01:46 -04:00
Tests
LowLevelTests: Reverted the Core tests that were moved in 19498448 and 19571202
2022-04-01 12:14:09 -04:00
Core.Build.cs
IncludeTool: add UE_INCLUDETOOL_IGNORE_INCONSISTENT_STATE as a way to turn off warnings about inconsistent state, from code, in IncludeTool
2022-03-30 19:34:21 -04:00
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