Files
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient/Public/CrashReportClientApp.h
Ben Marsh 530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00

28 lines
832 B
C

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
// FORCE_CRASH_REPORT_UNATTENDED can be added to target.cs or UBT commandline in order to set CRASH_REPORT_UNATTENDED_ONLY
// It should not be defined in code other than when undefined to please IntelliSense.
#ifndef FORCE_CRASH_REPORT_UNATTENDED
#define FORCE_CRASH_REPORT_UNATTENDED 0
#endif
#define CRASH_REPORT_UNATTENDED_ONLY FORCE_CRASH_REPORT_UNATTENDED
// Pre-compiled header includes
#include "CoreMinimal.h"
#include "Logging/LogMacros.h"
#if !CRASH_REPORT_UNATTENDED_ONLY
#include "StandaloneRenderer.h"
#endif // CRASH_REPORT_UNATTENDED_ONLY
#include "CrashReportClientConfig.h"
DECLARE_LOG_CATEGORY_EXTERN(CrashReportClientLog, Log, All)
/**
* Run the crash report client app
*/
void RunCrashReportClient(const TCHAR* Commandline);