Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private/VirtualTextureFactoryNew.cpp
Ben Marsh 530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00

23 lines
674 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "VirtualTextureFactoryNew.h"
#include "VT/VirtualTexture.h"
UVirtualTextureFactoryNew::UVirtualTextureFactoryNew(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
SupportedClass = UVirtualTexture::StaticClass();
bCreateNew = true;
bEditAfterNew = true;
}
UObject* UVirtualTextureFactoryNew::FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
{
return NewObject<UVirtualTexture>(InParent, InClass, InName, Flags);
}
bool UVirtualTextureFactoryNew::ShouldShowInNewMenu() const
{
return true;
}