Files
UnrealEngineUWP/Engine/Source/Editor/HardwareTargeting/Private/HardwareTargetingSettings.cpp
Ben Marsh 530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00

30 lines
966 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "HardwareTargetingSettings.h"
UHardwareTargetingSettings::UHardwareTargetingSettings(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, TargetedHardwareClass(EHardwareClass::Unspecified)
, AppliedTargetedHardwareClass(EHardwareClass::Unspecified)
, DefaultGraphicsPerformance(EGraphicsPreset::Unspecified)
, AppliedDefaultGraphicsPerformance(EGraphicsPreset::Unspecified)
{ }
bool UHardwareTargetingSettings::HasPendingChanges() const
{
if (TargetedHardwareClass == EHardwareClass::Unspecified || DefaultGraphicsPerformance == EGraphicsPreset::Unspecified)
{
return false;
}
return AppliedTargetedHardwareClass != TargetedHardwareClass || AppliedDefaultGraphicsPerformance != DefaultGraphicsPerformance;
}
void UHardwareTargetingSettings::PostEditChangeProperty( struct FPropertyChangedEvent& PropertyChangedEvent )
{
SettingChangedEvent.Broadcast();
}