Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_HandIKRetargeting.cpp
Ben Marsh 530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00

31 lines
1005 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_HandIKRetargeting.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_CopyBoneSkeletalControl
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_HandIKRetargeting::UAnimGraphNode_HandIKRetargeting(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FText UAnimGraphNode_HandIKRetargeting::GetControllerDescription() const
{
return LOCTEXT("HandIKRetargeting", "Hand IK Retargeting");
}
FText UAnimGraphNode_HandIKRetargeting::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_HandIKRetargeting_Tooltip", "Handle re-targeting of IK Bone chain. Moves IK bone chain to meet FK hand bones, based on HandFKWeight (to favor either side). (0 = favor left hand, 1 = favor right hand, 0.5 = equal weight).");
}
FText UAnimGraphNode_HandIKRetargeting::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return GetControllerDescription();
}
#undef LOCTEXT_NAMESPACE