Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/VisualLoggerHUD.h
Ben Marsh 530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00

29 lines
592 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Engine/EngineTypes.h"
#include "Engine/DebugCameraHUD.h"
#include "VisualLoggerHUD.generated.h"
class UMeshComponent;
UCLASS(hidedropdown)
class AVisualLoggerHUD : public ADebugCameraHUD
{
GENERATED_UCLASS_BODY()
FFontRenderInfo TextRenderInfo;
virtual bool DisplayMaterials( float X, float& Y, float DY, UMeshComponent* MeshComp ) override;
//~ Begin AActor Interface
virtual void PostRender() override;
//~ End AActor Interface
};