Files
UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsEditorModule/SmartObjectsEditorModule.Build.cs
edwin maynard 483765d326 [Backout] - CL30836941 (backed out due to potential content errors)
[FYI] mikko.mononen
Original CL Desc
-----------------------------------------------------------------
Smart Object: Added parameters for Smart Object Definition
- Added ability to parameterize the SOD using parameters and property copy
- Each Asset stores and shares a variations based parameter hash

#rb Yoan.StAmant

[CL 30842479 by edwin maynard in ue5-main branch]
2024-01-24 09:54:41 -05:00

49 lines
912 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SmartObjectsEditorModule : ModuleRules
{
public SmartObjectsEditorModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"AdvancedPreviewScene",
"Core",
"CoreUObject",
"ComponentVisualizers",
"EditorInteractiveToolsFramework",
"Engine",
"GameplayTags",
"InputCore",
"InteractiveToolsFramework",
"PropertyEditor",
"SlateCore",
"Slate",
"SmartObjectsModule",
"SourceControl",
"UnrealEd",
"StructUtils",
"WorldConditions",
"ToolWidgets",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"ApplicationCore",
"AssetDefinition",
"StructUtilsEditor",
}
);
}
}
}