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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bd38143f8f600f4dbe4249ca94981eaeb3580cc4
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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charles bloom 78c81831a8 TextureCompressorModule Generate Mip cleanups
special case common 2x2 box filter mip generation

#rb fabian.giesen
#preflight none

[CL 18995161 by charles bloom in ue5-main branch]
2022-02-15 09:03:28 -05:00
..
Private
TextureCompressorModule Generate Mip cleanups
2022-02-15 09:03:28 -05:00
Public
clean up the mess caused by AlphaCoverageThresholds
2022-02-11 10:48:52 -05:00
TextureCompressor.Build.cs
Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
2021-05-03 14:05:29 -04:00
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