Files
UnrealEngineUWP/Engine/Plugins/Experimental/PythonScriptPlugin/Source/PythonScriptPlugin/PythonScriptPlugin.Build.cs
Chris Gagnon bd368fae31 Engine and Editor subsystems
- Dynamic subsystems for fixed module startup wrt subsystem initialization
- Python Gettter exposed for both eg: import_subsystem = unreal.get_editor_subsystem(unreal.ImportSubsystem)
- Import Subsystem with python exposed import events

#rb Matt.Kuhlenschmidt, Rex.Hill
#codereview Matt.Kuhlenschmidt, Rex.Hill

[CL 4725117 by Chris Gagnon in Dev-Editor branch]
2019-01-15 13:41:40 -05:00

44 lines
781 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
namespace UnrealBuildTool.Rules
{
public class PythonScriptPlugin : ModuleRules
{
public PythonScriptPlugin(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Analytics",
"Projects",
"Python",
"Slate",
"SlateCore",
"InputCore",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"EditorStyle",
"LevelEditor",
"UnrealEd",
"EditorSubsystem",
}
);
}
}
}
}